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oekakisheep

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#233
untitled drawing
untitled
by sheep · Apr 15, 2007 · 9:02 PM
Comments (12)
fatribz Apr 24, 2007 · 3:43 AM
i call for ether
ethermonkey Apr 26, 2007 · 5:11 PM
HEY!
sheep Apr 30, 2007 · 8:52 PM
I'll give it another week for anyone to write what they would like to do or want. After that, I'll just wrap up the story with what I would want/do.
ethermonkey May 6, 2007 · 6:48 PM
let's see...a proper burial for the fallen clones and jar-babies, complete with names; the various notes and paperwork would be cool to have; my trusty slingshot; the woodstock shirts, for the ladies; that old matchbook; the empty ether bottle;some 'ol fashioned lab-ware, if any survived the fire; a van and maybe one of those old, sweet cars, for the ladies. too much?
sheep May 6, 2007 · 9:03 PM
Not too much at all. What car would you like to have? Would you like more than one? I know I'd put a few of those woodstock shirts on ebay. Anyone else like to add to the list before the last couple drawings are added?
ethermonkey May 9, 2007 · 10:44 PM
i'm worried about the fate of the clones -- 'praps the city could give them the cars and the garage and they could start out by fixing up and selling the vehicles at hand, and then some donation type deal could be worked out, like a mother wattles thing. recloneditioned autos r us, or some such.
sheep May 10, 2007 · 10:37 PM
Yes Ethermonkey! I love that idea. I'll have to add a drawing showing the garage being owned by the clones. Nice
unknown May 17, 2007 · 5:26 PM
yo pretty sick lol...i wanna see other good comments...that make sense and arnt about jar babies
ethermonkey May 19, 2007 · 3:54 PM
ted, you would rather the preserved "specimins" remain that way? although created in a laboratory, i would say that addressing them as actual humans and treating them to the respect that i imagine you would afford your own friends and family is not a "sick" thing to want to do. i'm just talking about a public ceremony for bith thier brothers and the people who are watching this drama unfold on their televisions. sheesh. and ideas, me ted?
unknown May 24, 2007 · 2:47 PM
i want to kiss u
ethermonkey May 25, 2007 · 5:23 PM
i'm all a pucker...het sheep, finish this joint!
ethermonkey Aug 21, 2007 · 12:47 PM
my copy of this book is missing the last page!
#232
untitled drawing
untitled
by sheep · Apr 8, 2007 · 12:12 AM
Comments (2)
sheep Apr 8, 2007 · 2:32 PM
You wake up the next day to the birds singing and the sun shinning through your window. You can't believe everything that happened to you just hours before has almost come to an end. You think back to the green door that started it all. The underground tunnels that mazed beneath the city that were filled with fear and danger. A smirk comes across your face as you recollect the ingenuity you used to overcome the various obstacle's to reach not only your survival but, the saving of many lives and the capture of the evil doctor. You wonder what will happen to all that were saved, saddened for all that didn't and hopeful the doctor will get his due. You get dressed and head downstairs and are greeted with the smell of bacon in the air. Your mother gives you biggest smile as she reaches out to hug you once again. You feel slightly embarrassed as she gives you a big kiss on the cheek and tells you to sit down for breakfast. You look to see if the newspaper is on the table but don't see it. You ask your mother where the paper is and she tells you she hasn't gone out to get it yet. "I'm going out to get it" you say as you walk to the front door. You're curious to see what's written about the mental hospital and if there's any mentioning of you. Just as you exit the door, the phone starts to ring. You turn to face it but your mother yells out that she'll get it. Outside, you unfold the paper and splashed across the headlines in bold type are the words "local hero to be honored at capital today in mental hospital horror". This takes you by complete surprise. Are you the hero? You walk back inside and before you say anything, your mother says someone on the phone wants to talk to you. Picking up the receiver, you say hello. One the other end you hear detective Burns greating you with a joyful tone. "There's no need to come down to the station today" he says. "Everything has been worked out and it looks like you're going to be a big hero in this city". He goes on to tell you that you will meet with mayor Palmer and governor Corzine today at city hall around noon today. He goes on to say that a limo will come by to pick you and your mother up and to dress sharp since you will be in the spotlight today for being a hero to the city and state. You feel overjoyed hearing this and call out to you mother that you're both going to the state house today to meet the mayor and the governor. You thank the detective for calling and hang up the phone. As you sit and eat your breakfast, your eyes read every word of the articles about the hospital. It seems that the prisoners have all said that if wasn't for you that they would still be held captive and the doctor would still be experimenting with them. There's also an artical relating how crime throughout the city has dropped since the capture of the doctor and his assistants. After you're done reading, you take a shower and put on you best duds and wait for the limo to pull up outside. You feel the butterflys in you stomach as noon approaches, then you hear a knock at the door. You mother answers the door and standing there is the limo driver that was sent to take you to the state house. You both pile in and off you go to the state house. As you near the state house, you see a large crowd has gatherd along with news vans. The limo pulls up in front and the crowd cheers and hollers as you both exit. The start to chant "hero!, hero!" as your led inside. What will it be like to meet the mayor and governor? Stay tunned to find out.
unknown Sep 29, 2007 · 9:12 AM
great pixeldraw....
#230
untitled drawing
untitled
by sheep · Mar 18, 2007 · 9:33 PM
Comments (2)
sheep Mar 18, 2007 · 10:57 PM
As you sit in the cell, you start to worry. You wonder if this was all worth it. Every time someone walks by, you glance over to the door to see if they're here to release you. It seems like forever since they locked you inside but then someone stops at the door. You look up and there's detective Burns and your mother standing on the other side. Tears are falling down her face as she holds her hands out, yearning to hold you once again. As the detective unlocks the door, he tells you that you are free to go. You jump to your feet and rush over to your mother and hug her like never before. Her whole body shakes as she cries even harder then before. You tell your mother that everything will be Ok and that you'll never do anything like this again. You then hear the detective say that you'll need to come back tomorrow to answer more questions. You start to ask about the prisoners and the doctor. The detective replies that the prisoners are being well cared for and the doctor isn't going anywhere. He tells you to go home and relax and not to worry since the way he sees it you should be hailed as a hero. The detective then walks you down the hall to a waiting police officer who will drive you both home. Before you leave, the detective places a hand on your mother's shoulder and says to her "Your son saved a lot of people's lives risking his own. I'll see to it that he's rewarded for his bravery." As you both exit the police station, a crowd of people start to cheer waving signs that say you're a hero. Members of the press lurch forward, sticking mics in your faces. Your mother waves them off telling them to please back up. "We have nothing to say at this time. Please give us some peace. We will make a statement tomorrow after my son returns to the station." With that, you both enter the patrol car and drive away. You turn and look at your mother and ask if you're going to be in trouble for all of this once you get home. She gently taps her hand onto yours and smiles. "Everything will be alright my son. You being safe and back home is all that matters for now". She says. The patrol car pulls up in front of the house and the officer lets the both of you out. He reminds you that you will be contacted tomorrow and not to leave the area. He reaches out to shake your hand and say's "good luck", then drives off. As you enter the house you can't help but feel safe. It's been such a long and strange journey you've been on. Your mother again gives you a big hug, then holds you back to get a good look at you. "You look hungry" she says. It's been a while since you had anything good to eat so you reply "yes, very". You sit down on the couch as your mother walks to the kitchen to make you something to eat. You feel tired for the first time in days as your eyes start to close. Before long you're fast asleep. What will tomorrow be like when you return to the police station? Are you really going to be hailed a hero? Is this story coming to an end? Yes, the end is near.
#229
untitled drawing
untitled
by sheep · Feb 25, 2007 · 7:59 PM
Comments (2)
sheep Feb 25, 2007 · 9:05 PM
Once at the police station, they separate the three of you, then place you inside one of the interrogation rooms to be questioned. Soon, an officer enters the room and takes a seat across from you at the table. First, he asks your name and where you live. Knowing you did nothing wrong, you answer his questions without hesitation. The officer in the room doesn't recognise your name but one of the officers standing outside of the room behind the mirror thinks he does and leaves to get a file back at his office. The officer then asks you for the reason why you were trying to capture or harm the doctor that was stuck in the fence behind the old garage where they apprehend you. You tell him that this might take awhile for him to understand. He tells you he has all the time I need. You start by telling him about the green door in the alley that lead to a basement. You continue telling him your journey through the sewers and finding a wounded man who warned you of an evil doctor and his men. It's then that you can see the doubt start to come over the officers face. He interupts you and asks if you are making this up because it sounds kind of strange. You assure him that it's a true story and you can prove it if he just gives you a chance. He gives a quick glance over his shoulder at the mirror then tells you to continue. Knowing that he's not going to believe the rest of your story, you tell him to check your story against those that were saved from the burning hospital. They will collaborate everthing and if you don't want to believe them than go ask the firemen that were in the basement fighting the fire. They will tell you about the lab that the evil doctor ran in the basement of the hospital. The firemen will also tell you that we were trying to stop the doctor. It's then that you remember the note that they took from your pocket when they brought you to the station. You tell the officer the meaning of the note and that can be collaborated also. Just then, a knock comes at the door and the officer excuses himself for a minute. While the officer's out of the room, you think to yourself that this will all be cleared up soon and that you'll be able to go home. The door opens and the officer steps back inside followed by another man dressed in a suit. He introduces himself as detective Burns and asks you to follow him down the hall. He leads you to an office where two firemen are standing, still in there gear. Detective Burn's asks the firemen if you are the one they confronted in the tunnel and knocked them out with some type of liquid in a test tube. They both answer yes that you are one of the men who knocked them out. It's then that the detective informs you that even if your story checks out, you're still going to be in trouble for endangering the life of these two firemen. You start to explain yourself to the firemen but the detective stops you and leads you to a cell. As you're being locked inside the cell, the officer that went to get that file approaches the detective and hands him the file. Inside is the police report that your mother filled out when you went missing so many days ago. The detective reads it over briefly and turns towards you. He tells you to relax and that he's going to go make a phone call. Meanwhile, your story spreads through the station and more and more officers are hearing the same thing from the others that were held captive by the doctor and the firemen at the scene. How long will it be until you're set free? Who is the detective calling? Those answers and more are soon to come.
unknown Sep 26, 2007 · 1:43 PM
are you ok
#228
untitled drawing
untitled
by sheep · Feb 12, 2007 · 8:09 PM
Comments (8)
sheep Feb 12, 2007 · 8:49 PM
Once you step outside, you run to the back of the garage and meet the prisoner at the fence where the doctor is hanging by his foot. He starts to plead with you to let him go and that he can pay you lots of money if you do so. This makes the prisoner angry so he starts to kick the doctor through the fence while yelling at him to shut up. "Stop, he's not going anywhere" You say to the prisoner. It's then that you hear a car rolling up behind you in the alleyway. You turn to see a Trenton police car with two patrolmen inside. They stop the car and get out with their guns drawn and tell you to freeze. At last, you say to yourself. This whole ordeal is over! But is it? "Help me! These two men are trying to kill me" The doctor screams out. The policemen call for backup and tell the both of you to get down on the ground with your hands above your head. " The guy hanging from the fence is the one you should be arresting. We are trying to stop him. He's the evil doctor from the hospital " you try to explain. "You'll have plenty of time to explain yourself when we take you all to the station" the one officer says. With that, they place handcuffs on you as another patrol car pulls up. One of the first officers on the scene instructs the others to go around the front of the building and find a way to get inside the fence. Within a minute, they are inside cuffing the prisoner and helping the doctor free himself. Soon, several more patrol cars pull up and assist the other officers. With the three of you now in custody, they load you in their cars and proceed to the station. How will you be able to convince the police that you are a hero? You're going to need some evidence to prove that you are. What are you going to say to prove it? Now it's up to you to spell it all out. Start singing. ( Try and hold back from giving all the proof in one reply so everyone can get their shot at it)
ethermonkey Feb 13, 2007 · 4:11 AM
well, first of all we should mention the firemen and the hoard of bearded men of similar height and similar stories out front...
ethermonkey Feb 14, 2007 · 2:18 AM
...and it seems the fires were put out, so a map to the specimen room and it's adjoining horrors might help, labs, prison cells, human cells in agar, etc etc etc...
ethermonkey Feb 14, 2007 · 5:29 AM
...and i'll bet "I" smell like antifreeze. 'praps the good doctors' hands do, too...
mf Feb 15, 2007 · 3:18 PM
what ever became of that letter we found o so long ago in the breast pocket of the dead guy in the janitors closet? I didnt go back and look at that panel, but if memory serves, it has some incriminating evidence. also, im sure that crazy lady that wouldnt leave has some interesting stories to tell.
sheep Feb 15, 2007 · 8:53 PM
These ideas are very good and will be implemented in a part of the ending of this adventure that is to be completed soon.
ethermonkey Feb 16, 2007 · 4:33 PM
should i keep going? my tongue is help in awaitence (sic) of a yanbu or other players rambles...maybe shoot us a police lock-up drwr to limber our tongues!
unknown May 17, 2007 · 5:27 PM
yeah dats how i do!
#227
untitled drawing
untitled
by sheep · Feb 10, 2007 · 11:28 PM
Comments (13)
sheep Feb 10, 2007 · 11:53 PM
The prisoner is taken by complete suprise as the doctor rushes by him before getting a chance to swing the axe handle. The doctor jumps up onto the hood of the daytona, scrambles up the windshield and on the the roof. You just start to regain your sight when you see the doctor run across the roof, step up on the wing, then take a leap up over the fence. Fortunately, he doesn't quite make it over the barbed wire to make a clean getaway. His one foot gets twisted in the wire and he dangles helplessly above the ground. The prisoner runs up the car and grabs hold of his leg in case he breaks free. The doctor starts to kick with his other foot trying to break the prisoners grip, but soon gives up. By this time, you can see fairly well and approach the prisoner and the doctor. "You need to get to the other side of the fence and help me hold the doctor" the prisoner says. There are no holes, the gate is locked and going over the same way the doctor tried might not be a good idea. Do you have a suggestion?
mf Feb 11, 2007 · 3:38 AM
i dont see a bit of cloth laying about anywhere..maybe we can use our trusty shirt again and lay it over the barbed wire, then climb over it.
sheep Feb 11, 2007 · 2:50 PM
Your shirt might be too thin to protect you from the barbs. There's a easier way to get to the other side.
yanbu Feb 11, 2007 · 6:15 PM
stack some barrels and or tires?
mf Feb 11, 2007 · 8:21 PM
does the fence butt up to the edge of the building does it wrap around? if it butts up against it, maybe going thru the window in the garage might be the trick
sheep Feb 11, 2007 · 8:24 PM
It doesn't wrap around but why the window? Why not use the ....?
ethermonkey Feb 11, 2007 · 8:31 PM
...gate.
mf Feb 11, 2007 · 8:35 PM
asumptions. i shouldnt do that. always gettin me in trouble. i was fiquring it was locked, and from personal experience last week, it's not an easy task to break a lock with a hammer or something of the sort. i ended up needin to buy a bolt cutter, even then...ok, so yeah, lets try that gate then. and if locked, i say the window.
sheep Feb 11, 2007 · 8:36 PM
gate locked...window is closer to the answer. It is four letters though.
ethermonkey Feb 11, 2007 · 9:18 PM
is "garage door opener back inside the building" a four letter word?
sheep Feb 11, 2007 · 9:43 PM
Yes, the door in the garage that the car was parked at. You go back inside the garage and unlock the overhead door. There is no automatic opener so you lift it up and walk outside. You can now go around the building and help the prisoner with the doctor. Let's go do that.
mf Feb 11, 2007 · 9:59 PM
ah dangit. the door was on the opposite side. i got turned around and thought the door was leading into the fenced in area. righty-o.
ethermonkey Feb 11, 2007 · 11:01 PM
and please, dear readers, accept my apology for mentioning the gate. Myself, i forgot to reread the top paragraph where it was clearly stated that said gate was LOCKED.
#226
untitled drawing
untitled
by sheep · Feb 8, 2007 · 11:17 PM
Comments (1)
sheep Feb 9, 2007 · 12:47 AM
Meanwhile back in the tunnel........The two firemen awaken from their sleep to the sound of the radio chatter. "Sarge! Come in Sarge!" The fireman calls out over the radio. "What's going on down there? We lost contact with the two of you" he replies back. "We got knocked out with some type of liquid they poured into our helmets. We think that they continued past the door in the tunnel we're in" They explained back. "The fire has been put down. Can you make it back to the basement?" The sargent asked. "Yes, we're fine. Just a little light headed. We need to find those other people that were down here before we head back out." They radio back. The sargent begins to berate them about not being mindful of their own safty when the radio begins to cut out. It's then that they get the idea to shut off the radio and continue down the tunnel and explain themselves later. They go through the broken door and travel to the end of the tunnel where they find the wounded prisoner. The one fireman croutches down near the prisoner to check and see if he's alright. He starts to mumble about stopping the doctor and is clearly incoherent. They try and ask where the other people went but it's no use. They notice that his shoulder appears to be either dislocated or broken and figure they'll need a streacher to get him out. Shining the light upwards, they see the open hole but have no means to climb out. The one fireman lifts his helmet off and yells up into the hole and waits for a reply but gets nothing back. They've done as much as they could at this point, so they turn the radio back on and try and make contact with the surface. The angered response they get from the sargent is expected but they explain to him that they need a streacher brought down into the tunnel since they've found a wounded survivor. They also try and relate the direction that the tunnel is going so the police can search for the location of the exit hole. The sargent demands that they don't move from their position and that help has already been sent. The sargent then relays the information the firemen gave him about the tunnels exit to the police chief on the scene. The chief rounds up several officers and gives them instructions to begin a search of the surrounding area for anything or anyone who looks out of place in an area south of the hospital. He also tells them to keep a lookout for any holes in the ground that would be big enough for a person to fit through. The officers split up and begin a search of the area but, are they going in the right direction? We'll have to wait and see.
#225
untitled drawing
untitled
by sheep · Feb 8, 2007 · 12:18 AM
Comments (1)
sheep Feb 8, 2007 · 12:30 AM
The first thing you check is the box near the door but all it contains is a car engine. Then, you make your way to the box in the back and suddenly see the doctor pop up from behind the two barrels. Before you can react, he thrust an open container of antifreeze twards you that he was holding in his hands. The antifreeze comes flying out of the container splashing you in your eyes and face. You're blinded as he charges out from behind the barrels, knocking you to the floor of the truck. You yell out to the prisoner "He's coming your way! Stop him!" The prisoner turns around and sees the doctor jump out of the truck and head strait for him. Will he be able to stop him? Or does the doctor have another trick up his sleeve? Stayed tuned to find out!
#224
untitled drawing
untitled
by sheep · Feb 5, 2007 · 11:48 PM
Comments (4)
sheep Feb 5, 2007 · 11:50 PM
There's not much in there. Move on to the daytona now?
yanbu Feb 6, 2007 · 3:15 AM
yes, but can one of us check the boxes and barrels just in case while the other goes over there?
ethermonkey Feb 7, 2007 · 12:35 AM
yes to box check, 'n 'praps we should look into the cab, too. any ether or boomboom left, btw?
sheep Feb 7, 2007 · 10:23 PM
You check to see if you have anymore either or exploding bombs before you decide to investigate further but, you used the last ones up on the firemen. You tell the prisoner to go over to the daytona and check that out while you look inside the back of the truck. As he heads over to the daytona, you climb up into the back of the truck. Let's see what's in the boxes and behind those two drums.
#223
untitled drawing
untitled
by sheep · Feb 4, 2007 · 8:29 PM
Comments (7)
sheep Feb 4, 2007 · 8:35 PM
There's not many places he could've gone. The gate at the far end looks locked and the fence is lined with barbed wire. He could be in the old blue camaro, poorly drawn old vette, dodge daytona, mustang fastback, that green thing at the back of the lot or the box truck. What do you want to look in first?
ethermonkey Feb 5, 2007 · 2:28 AM
if I were an evil scientist, i would be curious what i could rig out of the back of an old spring co. truck. and if i were a guy who wandered into an abandoned warehouse through a mysterious green door and had an incedble advententure, i'd look at the wall behind me and see if there were a ladder going farther up. look up, back of truck, behind the red ride. in that order.
ethermonkey Feb 5, 2007 · 2:29 AM
and, o yeah, scan the fenceline for signs of holes.
yanbu Feb 5, 2007 · 12:58 PM
id check the truck too, i have a feelin its the red car
ethermonkey Feb 5, 2007 · 3:23 PM
and 'praps we should use caution with those suspiciously ajar trailer doors, move em with a lever to avoid flying springs that be sprung or boobied! oy, drink coffee!
ethermonkey Feb 5, 2007 · 4:05 PM
yet, maybe it's that grindhouse classic "Behind the Green Car." had my coffee now, i'll stop typing and wait my turn.
sheep Feb 5, 2007 · 9:41 PM
Sounds like you have a good plan. First, you turn around and see no means to escape. Then, you slowly make your way over to the box truck, scanning the fench for holes as you go. You reach the back of the truck and didn't see any holes, so you motion to the prisoner to sneek around the front of the truck and stand by the other back door. With the hook of the crowbar, you pull one of the back doors open and step back in case something comes flying at you. Hmmm, nothing came flying out. It's now time to take a peek inside. Let's see what's in there.
#222
untitled drawing
untitled
by sheep · Feb 3, 2007 · 7:56 PM
Comments (1)
sheep Feb 3, 2007 · 8:19 PM
You retrieve the ladder from the hole that leads down into the cave and place it inside the elevator shaft. You tell the prisoner to get ready to follow you as soon as you climb out into the garage. Just as you make it to the top of the ladder and are about to climb out, the doctor starts to walk to the cars door and sees you. Without hesitation, he starts running twords the back left hand corner of the garage. You reach out with the crowbar and hook his left foot causing him to fall to the ground. You yell down to the prisoner that he's spotted you and is trying to get away. As you finish climbing out of the elevator, he gets back on his feet and scrambles to a door that you could'nt see before. You are now just several feet behind him as he pushes the door open to make his last ditch effort to get away. He throws the door closed just as you are in the doorway and it strikes you square in the face. For a brief moment you see stars as you reach up to your face with your hands. You feel something wet on your fingers and soon relize that your nose is bleeding. It startles you when the prisoner touches your back and asks you if you're alright. "The bastard hit me with the door", you yell out. The prisoner quickly pushes you to the side, opens the door and takes a few steps outside. He looks around and sees no sign of the doctor but, he couldn't have gone too far. You meet him outside and begin your search. (new drawing to follow to aid you in your search)
#221
untitled drawing
untitled
by sheep · Jan 27, 2007 · 9:22 PM
Comments (16)
sheep Jan 27, 2007 · 9:52 PM
You shine your flashlight down into the hole and motion for the prisoner to come up the ladder. Once upstairs you ask him how the other prisoner is doing. He tells you that he's still not able to move and that they must continue without him. Now you give him the crowbar and tell him to go check out the cabinet to see if the doctors hiding inside. He creeps up to it and looks inside, then turns around and gives you the all clear. Walking over to the base of the stairs, you both know that the doctor must have gone up the steps. With the axe handle in your hand, you both start to climb up the steps following behind the prisoner. It's then that you hear a noise coming from the open doorway at the top. The both of you are on edge now as you reach the last step. The prisoner slowly peeks out of the doorway and sees the doctor over in the far corner. He whispers to you that he sees him and that he's about 30 feet away. From what he could see, there's an overhead garage door in back of him but it's closed. The both of you might be able to rush him before he gets a chance to open the door and run away. Is that what you want to do? Of would you like to try something else?
The Angry Flagman Jan 28, 2007 · 12:29 AM
The doctor has time for only one action. Open the door and run out or jump in the car and hope it starts enough to smash through the door. That old car is heavy enough to smash through the door. I would get the prisoner to help pick up that rear end on the floor there and drop it in front of the car. It will be wider than the garage door and due to the cars low ground clearance it wont climb over the axle. If the doctor goes for the door instead of the car the two of you can take him out quickly. If he's traped in the car you can smash your way in with that old drive shaft.
sheep Jan 28, 2007 · 3:45 PM
It might not be a good idea to lift that heavy rear and carry it over to the door. That would take a lot of time and effort. Plus, the both of you would have your hands full (and have to leave your weapons behind) and the doctor could knock the both of you up side your head with a heavy object. There is a way to sneek up on him without him seeing you but that would take a lot of thought. Can you figure out how to do that or should you just try and rush him before he has time to get that car started and and get away?
yanbu Jan 28, 2007 · 4:27 PM
are those cabinets on the left flush to the wall? maybe we could creep quietly behind them around to the back of the car, and creep around the car armed with crowbar and friend with pipe
sheep Jan 28, 2007 · 10:51 PM
Sorry, the cabinet is against the wall and butted up to the elevators outside wall also. Keep thinking.
mf Jan 29, 2007 · 10:12 PM
do we still have the sling shot? maybe if there are a bunch of nuts and bolts laying about right in front of us, we could use em as ammo. Maybe just as the first shot is being fired, the friend with us can rush so as soon as he is hit by the bolt, he gets wacked with the crow-bar. then we run up and both beat him silly-willy
sheep Jan 29, 2007 · 11:51 PM
Damn! You forgot the slingshot in the tunnel. You must have put it down when you were breaking through the door and didn't pick it up again. You could send the prisoner back but, you don't have to go that far to get what you need.....hint hint.
yanbu Jan 30, 2007 · 12:52 AM
does the elevator from the previous panel connect to the one in this room? if so we could possibly climb up that quietly, weapons in hand to sneak attack the doctor
sheep Jan 30, 2007 · 2:05 PM
Yes it does connect. But how do you climb it?
mf Jan 30, 2007 · 5:04 PM
curious whats on the table to the left downstairs. maybe something light but durable that we can move into the elevator to use as a boost.
sheep Jan 30, 2007 · 6:23 PM
That's a fender behind the table. That would be too unstable to use to climb up. You're almost there though.
mf Jan 30, 2007 · 11:52 PM
i meant on the oposite side where we can only see one leg of the table
yanbu Jan 31, 2007 · 4:12 AM
can we move the table over there?
sheep Jan 31, 2007 · 1:52 PM
The left table (with one leg showing) has nothing on it. The fender might look like it's on it but is behind it. The Table itself would be close to the hight you would need but not close enough. HINT-There are three other drawings that have the answer that you seek.
yanbu Jan 31, 2007 · 11:16 PM
ah shit, the ladder? the wood ladder from the tunnel?
sheep Jan 31, 2007 · 11:25 PM
YESSSSSSSSSS!!!!!!!! The ladder!!!!! Let's do it.
#220
untitled drawing
untitled
by sheep · Jan 24, 2007 · 12:37 AM
Comments (5)
sheep Jan 24, 2007 · 12:47 AM
You pop your head out and take a look around.It looks like some type of basement with assorted car parts on the floor and shelves. There's a stairway at the far end that leads upstairs and an old cargo elevator to your right. There's no sign of the doctor but you can see light filtering through the doorway that leads upstairs. What are you going to do now? PS. I really wanted to add more car parts but time was running short so pretend that the whole basement is full of parts. This will come in play at the end of the story.
yanbu Jan 24, 2007 · 2:45 AM
the stairs! our friend first
ethermonkey Jan 24, 2007 · 8:05 AM
clone to der stairs, 'praps armed with that curvy pipe, und we checkum the green cabinet right quick. yup.
fatribz Jan 25, 2007 · 3:25 AM
leave no friend behind
yanbu Jan 26, 2007 · 3:33 AM
no friend behind policy in effect
#219
untitled drawing
untitled
by sheep · Jan 14, 2007 · 5:28 PM
Comments (12)
sheep Jan 14, 2007 · 5:39 PM
The prisoner puts the head of the axe through the opening and pushes on the handle with all his might. The object blocking the opening starts to move but then something unexpected happens. With a loud crack, the handle of the axe breaks in two causing the prisoner to loose his ballance and tumble off the ladder nearly missing the two of you below. Landing on his shoulder, he winches in pain as he rolls around on the ground. You ask him if he's alright but he's in too much pain to answer. Looks like if you do find a way out he'll have to be left behind. You're down to just the two of you to figure out a way to get out of here and catch the doctor. Is there another way to move the object? Has the doctor givin himself enough time to get away? How are you going to solve the problem of unblocking the exit?
yanbu Jan 15, 2007 · 2:26 AM
can we use the rest of the handle yet another time? it moved some before, maybe there's enough handle left
sheep Jan 15, 2007 · 4:09 PM
The handle broke at its thickest point so using the part that isn't broken will most likely break again. There is a better way.
ethermonkey Jan 15, 2007 · 9:18 PM
inventory report! (explosives???)
sheep Jan 15, 2007 · 10:59 PM
hint...212
ethermonkey Jan 16, 2007 · 1:14 AM
so, what then...we place a firebomb on the edge of the holetop and hope a.) it doesn't take the ladder out and b.) doesn't take the room/building above out...sheeeeoot, i dunno.
mf Jan 16, 2007 · 1:55 AM
crowbar. fergot we had that
sheep Jan 16, 2007 · 9:55 PM
Ah, you remembered that you had a crowbar and that would be the perfect tool for the job. Back up the ladder you climb and insert the crowbar into the small opening. Being careful not to also fall off the ladder, you push on the crowbar, moving the blockage until your hand hits the wall of the cave and can't go any further. You reposition the crowbar several times and move the blockage more each time. Finally, you move the object enough for the both of you to fit through. You were a little worried about the scraping noise that the object made while you were moving it but it didn't seem to gather anyones attention. It's probably safe to take a peek out of the hole to see if you can figure out where you are. Do you want to do that now or try something else?
ethermonkey Jan 17, 2007 · 8:51 AM
poke! poke! poke!
ethermonkey Jan 20, 2007 · 5:24 PM
prince albert in a can, refrigerator running...better catch it!!!! waaaaaaa, hurry people, if they be runnin', we best be runnin', too!!! heyheyhey!
yanbu Jan 23, 2007 · 3:25 AM
i say we poke our heads up and take a look at where we are, i agree with ethermonkey
sheep Jan 23, 2007 · 9:09 PM
OK, let's take a look.
#218
untitled drawing
untitled
by sheep · Jan 12, 2007 · 11:51 PM
Comments (5)
sheep Jan 13, 2007 · 12:17 AM
You take off your shirt and wrap it around the axe head to use as a decoy in case the doctor is waiting at the top of the ladder to ambush you. You hand the decoy to one of the prisoners and instruct him to climb the ladder and slowly stick it out of the top of the hole. As he starts to climb up, you steady the ladder and turn off the flashlight. In the darkness you feel the ladder shake more and more as he climbs to the top. Suddenly he stops and at the same time you hear a muffled thud, then another. The ladder starts to shake again as the prisoner climbs back down. When he reaches the bottom, he tells you that something is blocking the hole at the top of the ladder and he can't stick the decoy out. At this point, the only thing you can do is climb the ladder yourself and use the flashlight to see what's blocking the way. You turn the light back on and cup your hand over the lens, slightly separating two of your fingers to let out only a thin beam of light. As you near the top of the ladder, you can see there's a dark object blocking the exit. Slowly, you open your fingers to allow more light out so you can see the object better. Now removing you hand from the lens, it appears to be something made of metal judging by the rust spots along the bottom. You also notice fresh scratches in the paint that indicate that it was pushed over the hole. There's a small opening on the one side that the metal object doesn't cover but it's too dark to see what's beyond. What are you going to do now?
ethermonkey Jan 13, 2007 · 7:46 AM
can we use our "fake head" as a lever? -- the old 'angle push,' as the ladies call it.
kix Jan 14, 2007 · 4:55 AM
is it "fresh" air we're breathing? finally?' well i suggest to get a break after all this mess!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
kix Jan 14, 2007 · 5:01 AM
to be honest this is the best tshirt i can imagine drawn with oekaki.... respect from here
sheep Jan 14, 2007 · 4:02 PM
You wonder if there's fresh air above the blocked hole, so you put your nose up to the opening to take a wiff. The air feels warm against your face, yet smells of grease or oil. The smell reminds you of the times you've wondered through the local junkyard looking at the rusted out cars of days gone by. You try again to move the object with your hands but it's just too heavy. There seems to be enough room for you to stick the handle of the axe in the opening to use it as a lever. Returning to the bottom of the ladder, you remove your shirt from the axe and put it back on. You explain to the prisoners that you're going to need to use the axe handle as a lever to move the blockage. One of the prisoners grabs the axe and heads up the ladder to try. Will he succeed? Let's find out.
#217
untitled drawing
untitled
by sheep · Jan 11, 2007 · 10:52 PM
Comments (5)
sheep Jan 11, 2007 · 10:59 PM
You rush down the dark damp tunnel hoping to catch up with the doctor before he gets a chance to get away. Within minutes, you reach the end of the tunnel and discover a wooden ladder that goes up into a dark hole in the roof. There's no other place the doctor could have gone. The question is, who will go up the ladder first? Will it be you or one of the prisoners?
yanbu Jan 12, 2007 · 12:49 AM
i'd peek up there myself, maybe wihtout the flashlight? if there is any available light up there it might be better not to call attention with the flashlight
mf Jan 12, 2007 · 3:14 AM
maybe the old "fake head routine". wrap some shirt-cloth around the head of the axe and stick it up first to see what happens.
ethermonkey Jan 12, 2007 · 4:20 AM
have a clone pull the mf routine, if all goes well then do a yanbu lightless jobbie!
yanbu Jan 12, 2007 · 4:30 AM
ha! nice combo
#216
untitled drawing
untitled
by sheep · May 3, 2006 · 11:58 PM
Comments (9)
sheep May 4, 2006 · 11:39 PM
The two firemen reach the door that blocks the way to the doctor. The prisoners and the boy are so busy trying to make the hole big enough for them to fit through that they don't even notice them. It's not until their shadows cast upon the door from the firefighter's light that they turn around to see who's there. At first they are startled to see these men with one armed with an axe but relieved once they relize that they are not here to cause harm. "We need your help" The boy calls out. The firemen respond by telling them to follow them back to the basement so they can get out of this dangerous situation they're in. "No, No" We can't go now. We almost have the hole big enough to fit through" say's one of the prisoners. "We're here to get you out safely. You must follow us out" The firefighter demands. "Look, we've gone this far to capture the man responsible for all of our suffering. Either help us out or you will regret your decision" the other prisoner says. The fireman radios back to the sergeant and informs him that they've located the remaining prisoners and the boy but they refuse to leave. He describes to the sergeant the door in the cave and the reason for their refusal. The sergeant radios back to firemen that they are to return back to the surface with the prisoners and the boy immediatly. The firemen repeat their demands to the prisoners and the boy that they are under orders to remove them from the cave now. What are you going to do? Are you going to let the doctor get away? With their help you could bust through this door in no time but they don't seem to want to help. The longer you wait the further away you are from capturing the doctor. Do you give up? I didn't think you would. Now what?
kix May 14, 2006 · 7:10 PM
borrow an axe! dont let this fucker go away
ad May 14, 2006 · 9:15 PM
tell them your little sister is trapped behind the door to get them to bust dat ish down!
sheep May 17, 2006 · 11:08 PM
After trying to give them a line of bull about your sister being on the other side of the door, you plead with the firemen that if they let you use their axe, you and one of the prisoners will follow them back to the surface. "Look we'd like to help you out but we must obey the sergeant and bring all of you back up to the surface" the firemen reply. Looks like you need to go with them or think of another way to handle the situation. It seems like the time is over for you to be nice to the firemen if you want to catch the doctor. Or maybe you could trick them into thinking you are ready to follow them, then take control of the axe somehow. Looks like you have more thinking to do. One thing is for sure. Their not going to help you catch the doctor on their own free will. What is your plan now?
unknown May 27, 2006 · 10:20 PM
would our ether stash be any match against those fancy looking o2 supply masks? 'praps we could tell them we'll follow and lift up their helmets from behind with ether vials at the ready to pour inside? i dunno...
unknown May 28, 2006 · 10:11 PM
if there are enough of us..bum rush them...don't kill them just subdue them and ether them into a nice dreamy sleep
sheep May 28, 2006 · 11:09 PM
Great idea! You tell them that you will follow them out since they won't help you anyway. They radio back upstairs that they're on their back up with the boy and the prisoners in tow. As they turn to walk back out, you hand each prisoner an ether tube and notion for them to yank their mask up from behind and pour the ether inside their helmets. The prisoners remove the cloth plugs from the tubes and hold their thumbs over the openings. You then give the signal for them to go for it and they lift the firemen's masks and pour the ether inside then they slam the masks closed. One of them tries to use his radio to call for help but the ether hits them fast and they both stumble to the ground. You grab their axe and flashlight and go back to the door. It only takes a dozen swings of the axe before you have a hole big enough for all of you to fit through. Will you be able to catch up to the doctor? Let's see what's ahead.
unknown Jun 26, 2006 · 8:56 PM
oooook! is this resuming someday?
unknown Jul 21, 2006 · 7:02 PM
i don't believe it is
#215
untitled drawing
untitled
by sheep · Apr 22, 2006 · 6:25 PM
Comments (0)
No comments yet.
#214
untitled drawing
untitled
by sheep · Apr 21, 2006 · 10:35 PM
Comments (1)
sheep Apr 21, 2006 · 10:48 PM
You light one of your firebombs and toss it at the base of the cave door. It explodes as it makes contact and engulfs the door in fire. It should only take a couple a minutes for the door to weaken enough for you to use the crowbar to smash through it. Meanwhile back at the basement, one of the firemen reaches the caves opening and notices a glow coming from deep inside the cave. He calls out on his radio that he's found some type of cave and asks for another fireman to come and take a look. Soon he is joined by another fireman and they radio back to the chief that they're going in to investigate.
#213
untitled drawing
untitled
by sheep · Feb 11, 2006 · 8:30 PM
Comments (8)
sheep Feb 11, 2006 · 8:47 PM
Meanwhile, the last of the women are safely removed from the basement and are gathered in the doctors old office. There's a fine cloud of smoke filling the upper floors of the hospital so they need to find their way downstairs. The men lead them out into the hall to the stairway that leads to the lobby. The stairs look safe so they begin their escape from the hosipital.
unknown Feb 21, 2006 · 1:57 AM
can they see any wall-planted laser-trip-wire mines from where they are situated?
yanbu Mar 7, 2006 · 3:50 AM
is it possible to burn the door through? i'm not sure what to do next, possibly pry at the center with the crowbar
sheep Mar 7, 2006 · 10:08 PM
Hmmm, burn the door down. The torch alone won't do it but if we add a little something to the mix that might work.
ethermonkey Mar 12, 2006 · 3:19 AM
books as kindling and smashed bookcase as fuel!
yanbu Mar 12, 2006 · 8:24 PM
did we use the fire bomb yet? if not i think that's somethin to try at the door
sheep Mar 13, 2006 · 9:04 PM
Yes, we have a fire bomb. Let's try and burn that sucker down!
moheevi Mar 15, 2006 · 9:41 PM
just remember whose idea it was to burn the door down....the more you know (duh nah nuh nuhhhh)
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