10eastern.
boards / oekakisheep

oekakisheep

219 drawings
per page ▤ Board view ▦ Thumbnails
Advanced search
« prev 5 / 11 next »
#152
untitled drawing
untitled
by sheep · Apr 20, 2005 · 5:50 PM
Comments (2)
sheep Apr 20, 2005 · 5:55 PM
Firmly gripping the crowbar, you get down on your knees and peek around the nurses station to see what's on the other side of the wall. You see that the room is empty, so you walk to the center to get a better look. From where you stand now, you can see two more doors on your left and another set of double doors at the end of the room. What would you like to do next?
yanbu Apr 20, 2005 · 8:29 PM
can we see what the doors are labelled ahead of us? can we also take a peek behind us to see what that door is labelled too so we know what's around us?
#151
untitled drawing
untitled
by sheep · Apr 18, 2005 · 7:52 PM
Comments (3)
sheep Apr 18, 2005 · 8:00 PM
Not far down the hall you come to a set of double doors. You push them open and find yourself in a large room. Light fills the room from windows located across from where you stand. To your near left stands a nurse station and to your far right is another set of double doors with a sign on it. There's a wall behind the nurses station that blocks your view from the rest of the room. What would you like to do next? Take a peek around the wall, look out the windows, or go to the other double doors?
yanbu Apr 18, 2005 · 10:26 PM
there could be people behind the wall that blocks us on the left, i think creeping and peeking behind that wall would be in our best interests.
kix Apr 19, 2005 · 2:28 PM
yeah do it. is there anythink we carry we could use to protect us?( just in case there are those disgusting clones behind the wall!)
#150
untitled drawing
untitled
by sheep · Apr 14, 2005 · 5:35 PM
Comments (3)
sheep Apr 14, 2005 · 5:44 PM
You're not quite sure of what direction you'd like to go. You need to make a decision, so you reach into your pocket and pull out one of the coins you found. You decide that heads would equil the childrens ward and tails you would head into the adult ward. Flipping the coin in the air, you catch it, then open your hand and see that it's heads. Looks like you'll be heading into the childrens ward for now. Let's see what's down there.
kix Apr 14, 2005 · 5:45 PM
duuuh
mf Apr 14, 2005 · 11:25 PM
i really hope you flipped a for-real penny for this, sheep :D
#149
untitled drawing
untitled
by sheep · Apr 13, 2005 · 6:05 PM
Comments (4)
sheep Apr 13, 2005 · 6:12 PM
You decide to get out of the basement area while the others are busy with the fire burning in the lab. Running up the stairs at the end of the hall, you come to a sign at the top. You must now decide which way you want to go. Do you want to head in the direction of the childrens ward, or go in the direction of the adult ward?
kix Apr 13, 2005 · 7:31 PM
we hope to find the mad professor right? so its left
mf Apr 13, 2005 · 8:25 PM
but maybe the mad professor is one of those prodigy children gone wacko. i say go left. :)
mf Apr 13, 2005 · 8:26 PM
err, right.
#148
untitled drawing
untitled
by sheep · Apr 4, 2005 · 3:00 PM
Comments (8)
sheep Apr 4, 2005 · 3:22 PM
Igniting the wick with your lighter, you shove the end of the pipe into tne hole in the wall. Firmly gripping the pipe, you push up on the piston expelling the lighted fuel into the lab. Screams fill the room as the fire rises from the floor. You back away from the hole so you cannot be seen and listen to their calls for help. Someone cries out to round up everyone to help put out the fire that now consumes the nearby experiments. Within minutes, you hear yelling at the top of the stairs of the room you're in. From what you can tell, it sounds like at least two people run past the door, then back again. Shortly afterwards, you hear a voice shout out that the others are dead. A large voice coming from the lab instructs the others to kill the fire, then find the person responsible for their brothers death. All seems quite in the halls outside the room you're in. Do you want to take a chance now and leave the basement, or wait and see if they come looking for you?
mf Apr 6, 2005 · 9:48 PM
maybe make a mad dash for the boiler room across the hall..
sheep Apr 7, 2005 · 4:50 PM
You are in the boiler room at this time. You need to make another decision.
yanbu Apr 7, 2005 · 8:14 PM
there are stairs that go up just outside this door right? we've already been in the storage room and the records room, before that was a stairway i think. there were three doors on the right, 1st was records, 2nd i'm not sure, 3rd was storage. whats in that 2nd room? did we go there?
mf Apr 8, 2005 · 11:07 AM
o man, duhhhhhh!!!! i knew that. dont point. i said dont point! it was a mistake!! ok. fine, laugh if you must. i was gonna say the stairs anyway. yeah, huh!
sheep Apr 11, 2005 · 6:27 PM
You decide to go back up the stairs and leave the boiler room. Before doing so, you take a quick peek through hole in the wall. The fire is consuming the nearby table and is spreading over to the table with the three jars. You hear someone say that they've found some fire extinguishers, so you decide to leave now before they have time to search for you. Reaching the top of the stairs, you unlock the door and listen for any sounds coming from the other side. There's silence as you open the door and step out into the hall. You aim your light over to the second door across the hall to see what the sign says. It's another storage room for records. Do you want to investigate that room also or get out of the basement area using the stairs at the end of the hall?
mf Apr 11, 2005 · 7:42 PM
hmm.. i think any time wasted down in the basement is just going to make it easier to fine us (him, and his many voices in his head telling him where to go), so lets head up, at least that is this voices vote....
yanbu Apr 11, 2005 · 8:42 PM
aye, and mine . . .
#147
untitled drawing
untitled
by sheep · Mar 28, 2005 · 3:45 PM
Comments (5)
sheep Mar 28, 2005 · 3:53 PM
Looking around the room, there's not much else in here except an old rusted piece of threaded rod, a dirty blue rag and some bits of thin steel wire. You could fabricate something with the items down here to start a small fire but something seems to be missing. Have you overlooked something important? Look at the other drawings to see if you can find it. Once you do, you start to assemble your flame thrower.
unknown Mar 30, 2005 · 8:15 PM
do we use items from the room we peered into as well? or just from this room?
sheep Mar 31, 2005 · 9:14 AM
Everything you would need is in this room. You will need to use the can, rod, wire, rag and one other item. You will also use two items you have found before and have in your pockets or sack that were mentioned recently.
yanbu Apr 4, 2005 · 1:34 AM
i'm not sure how to do this. . from the hint, it looks like the rag is tied around the threaded pole, and then possibly stuffed into the pipe? but then what? someone help!
sheep Apr 4, 2005 · 11:05 AM
Yes, you need to cut a piece of the rag and wrap it tightly around the threaded rod on one end. Then, take the wire and secure the rag piece to the rod so you have a nice tight fit when you slide them into the pipe piece that you found next to the fuel tank. This will now act as a piston like you would find in a bike air pump. To finish the flamethrower, you need to add fuel to the open end of the pipe, then make an ignition wick using another piece fuel soaked rag stuffed into the opening of the pipe. You now have yourself a crude flamethrower that will fit into the hole in the wall leading to the lab. Let's go try it out.
#146
untitled drawing
untitled
by sheep · Mar 21, 2005 · 6:25 PM
Comments (5)
sheep Mar 21, 2005 · 6:32 PM
As soon as the hatch opens, you get a face full of fumes from the fuel stored below. Shining your light down inside, you could see the fuel but it's a long ways down. There's a ladder going down but, the fumes are too strong to risk going down inside the tank. You could use the fuel to start a small fire but you need to find a way to get it up. Do you have any ideas?
unknown Mar 21, 2005 · 8:46 PM
is that a can to the right in the last panel? if we have some string of something to lower it down, we can scoop some up . . . i vaguely remember grabbing a lighter a number of panels back. if we could find some papers or cardboard to light up we might not need the fuel?
yanbu Mar 21, 2005 · 8:46 PM
what else is in the room around us?
sheep Mar 21, 2005 · 9:21 PM
Yes that was a can to the right of the hatch, and you do have some string remaining. There are a couple of things remaining in this room you could use, so lets look around further before we get the fuel from the tank.
unknown Mar 23, 2005 · 12:25 AM
glad the story is back
#145
untitled drawing
untitled
by sheep · Mar 20, 2005 · 6:57 PM
Comments (3)
sheep Mar 20, 2005 · 7:01 PM
You need to find a way to start a small fire in the lab on the other side of the wall, so you search around the room you are in. In the one corner there's a hatch with a sign above it stating that there's a fuel tank below. Do you want to open it to see what's inside?
kix Mar 20, 2005 · 11:09 PM
sure. but be careful
sheep Mar 21, 2005 · 2:24 PM
You use your crowbar to lift the hatch. Lets see what's down there.
#144
untitled drawing
untitled
by sheep · Jan 16, 2005 · 12:37 PM
Comments (6)
sheep Jan 16, 2005 · 12:43 PM
You walk over to the hole and take a peek inside. Holy sheep shit! There's some type of lab over there! It looks like there's fetuses in jars on the one table with tubes coming out the top. You start to freak out and don't know if you should just go back to the sewers and leave, or try to get inside the room. You lean up against the wall to think for a minute. What are you going to do?
yanbu Jan 16, 2005 · 3:05 PM
all of the people here look identical, so this must be a cloning lab! the main doctor must be in there, if not he must be coming back to that room at some point. what's above us? is there a drop ceiling or some way to climb over this wall and through the ceiling into the room? i don't think we're ready to go in there yet but just to know.
unknown Jan 17, 2005 · 2:27 AM
If we started a fire in there it would probably draw everyone’s attention and we might stand a better chance of getting around unnoticed. Also, isn’t it sort of our duty to stop evil cloning experiements n stuff? I mean, c’mon, when do they EVER leave an evil doctor’s lab un-destroyed? It’s just plain bad form.
sheep Jan 17, 2005 · 7:27 PM
You check out the ceiling to see if you can get to the other room but it's solid concrete. There's no vents to crawl in, so you're not going to get in there from here. You think about starting a fire in there somehow but the hole is awfully small. If only you had something that would propel some sterno or other flammable in there. Would you like to look around the boiler room to see if there is something you could use?
kix Jan 17, 2005 · 10:03 PM
yes good plan.and if we dont find anything the storage room on the other side could hide something to use too
sheep Jan 18, 2005 · 11:20 AM
Since nobody can get to you down here, you have plenty of time to look around. Let's start with the other side of this room and see what we can find.
#143
untitled drawing
untitled
by sheep · Jan 15, 2005 · 7:26 PM
Comments (4)
sheep Jan 15, 2005 · 7:33 PM
Your curious to what could be making the humming noise, so you turn around and shine your light twords it. It seems to be coming from the room at the bottom of the stairs. Walking as soft as possible, you reach the room below and notice the noise is coming from the wall to your right. It's then that you notice a small beam of light coming from a small hole in the wall. What could be on the other side? It doesn't look like there's any doors that lead to the other side but something is over there. Do you have ideas of how to find out?
unknown Jan 15, 2005 · 9:20 PM
can we peek through the hole? it is a hole right?
unknown Jan 16, 2005 · 6:00 AM
hold one of the pieces of paper we took into the lightbeam.
Al Jan 20, 2005 · 4:24 PM
I have an idea... why doesnt somebody just kick the lights back on in this building and call in a janior crew to clean up?
#142
untitled drawing
untitled
by sheep · Jan 13, 2005 · 6:54 PM
Comments (7)
sheep Jan 13, 2005 · 6:59 PM
You go back into the hallway and head twords the far end. Just as you near the stairway, you hear footprints, then see light coming down the stairs. There are two doors nearby that might offer you a hiding place. Do you want to go into the storage room or the boiler room? Of course you could always just stand there and see who it is or turn around.
kix Jan 13, 2005 · 10:15 PM
turn off the light!!!boiler room!
yanbu Jan 14, 2005 · 12:36 AM
i agree, get in there quickly and quietly
sheep Jan 14, 2005 · 7:12 PM
You decide to enter the boiler room hoping that it might offer a better place to hide. Holding your fingers over the flashlights lens, you allow just enough light to escape to reach the doorknob without drawing attention to you. Turning your light off, you open the door as quite as possible and slip inside the darkness. As you slowly pull the door shut, you feel a lock on the back of the knob and turn it. You hear the person reach the bottom of the stairs and approach the door. Light appears at the bottom of the door, then the handle jiggles. He shouts out to the others but there's no reply. It sounds like he enters the room across the hall and his footsteps fade. Standing in the blackness, you hear a hum coming from behind you. It sounds like an electrical current draw, like some type of large electrical equipment is being powered. Do you want to turn on your light and see what it is, or open the door and run up the stairs?
unknown Jan 14, 2005 · 8:28 PM
yeah let's look!
unknown Jan 15, 2005 · 3:50 AM
i can't believe we're on a quest for 69
kix Jan 15, 2005 · 9:21 AM
this is a thriller!!
#141
untitled drawing
untitled
by sheep · Jan 11, 2005 · 8:15 PM
Comments (7)
sheep Jan 11, 2005 · 8:25 PM
You check the file cabinet closest to you and see that there are Dr. files inside but they go from the letters "A"-"G". Approaching the one near the left side of the room, you see that the top drawer contains the Dr. files "R"-"T". It's unlocked, so you peer inside and see a couple of forms in the bottom. Grabbing one of the forms, you think you hit paydirt when you see Dr. Thomas's name on the top. Hmm, looks like there's a room number. Do you want to keep this paper and look somewhere else or move on to explore this room further?
kix Jan 11, 2005 · 9:42 PM
i say grab as much as we can... this is evidence! even if we cant read it yet...
unknown Jan 11, 2005 · 10:02 PM
are there any dates on these? This could just be useless old stuff...
sheep Jan 12, 2005 · 6:18 PM
You search the few remaining papers in the drawer and notice that they all give the doctors room number as being 6-9. You've passed by the outside of the hospital many times and know that there are several floors. Could this indicate that the doctors office is on the 6th floor room number 9? This might come in handy later, so you fold it up, then stuff it into your pocket. Time could be running short and there might be other people searching the building. Would you like to leave this room and search for the 6th floor room number 9?
unknown Jan 13, 2005 · 12:53 AM
yes! let's make our way there
kix Jan 13, 2005 · 11:10 AM
i agree
le tristes Jan 13, 2005 · 3:18 PM
(like this pic)
#140
untitled drawing
untitled
by sheep · Jan 9, 2005 · 12:08 PM
Comments (8)
sheep Jan 9, 2005 · 12:18 PM
You pannick knowing that they will stop at nothing to obey their master. Using the pot, you manage to strike his hands causing him to drop the crowbar. Without thinking, you lower the crowbar with all your might across his forehead. Blood splatters the walls as his yells stop. You don't know if anyone has heard his cry for help but feel that there's information in the files in this room that might help. Do you want to hide somewhere nearby and wait to see if someone comes, search the room anyway or just run away?
kix Jan 9, 2005 · 2:13 PM
omg what have we done?we are murderers!
unknown Jan 9, 2005 · 8:18 PM
mf is the murderer! let's crowbar him! or i mean, looks like it's all spilled milk now . . . what next?
mf Jan 10, 2005 · 12:58 AM
im sorry, full of rage am i. i should be punished
unknown Jan 10, 2005 · 8:01 PM
clearly *twitch* our many personalities are *twitch* getting the better of us. We should *twitch* seek professional help immediately.
unknown Jan 10, 2005 · 8:02 PM
I still don't think we should stay around here much longer. How bout we just grab some promising looking files and find some other quiet place to read them?
kix Jan 10, 2005 · 8:13 PM
great idea twitch
sheep Jan 10, 2005 · 9:05 PM
Using the dead guys shirt, you wipe the blood from the crowbar and your hands. You don't hear anyone coming yet so you decide to give the files a once over. Being careful not to slip on the bloody floor, you make your way over to the file cabinets. Let's see what we can find.
#139
untitled drawing
untitled
by sheep · Jan 6, 2005 · 9:07 PM
Comments (11)
sheep Jan 6, 2005 · 9:13 PM
Slowly, you pour the water into his eyes until he opens them. He looks relieved that he can see once again. His partner tries to kick you as you get ready to ask him a question. You tell his buddy to be quite and that he had his chance to talk. What would you like to ask the man with the flushed out eyes?
kix Jan 7, 2005 · 9:15 AM
ask him if there are more of them
sheep Jan 7, 2005 · 3:52 PM
The first question you ask him is how many more of them are in this building. You tell him you're going to remove the gag and if he tries anything funny, you'll wack him up side his head with the crowbar. He nods his head in agreement and you remove the gag. He replies that there are about 20 of them that are allowed to go out on their own to serve their master. You've already disposed of a couple, but the rest might not be so easy. Is there another question you'd like to ask?
kix Jan 7, 2005 · 4:56 PM
who is his master?why master? where? way out?
sheep Jan 7, 2005 · 7:50 PM
You then ask him who is his master and why do you call him such. He replies that he is their creator, the one who gave him life. The one who they must protect at all cost, if they are to continue with their plan.
yanbu Jan 7, 2005 · 9:55 PM
what plan?
andy b Jan 8, 2005 · 2:34 AM
killer drawing!
sheep Jan 8, 2005 · 1:04 PM
You're wondering what kind of plan he could be talking about so you ask him. Just as he's ready to tell you what the deal is, his buddy breaks his hands loose from the ropes, feels the crowbar at your side, then hits his partner across his forehead to silence him. Blood pores from his open skull as the life fades from his body.....he is dead. His buddy blindly swings the crowbar as he lies on the floor, trying to take you out also. He pulls the shirt from his mouth and yells out for assistance. What now?
mf Jan 8, 2005 · 11:09 PM
grab that crobar from him and beat him senseless! BASH! GLITCH! BLOOD! OVER AND OVER! SHUT UP YOU! NO MERCY! DO IT!!!
unknown Jan 9, 2005 · 4:08 AM
nah just run. he's already sounded the alarm, why waste time killing him? I told you we should have just left these guys tied up.
mf Jan 9, 2005 · 10:51 AM
bah, bashing skulls is fun, no?
#138
untitled drawing
untitled
by sheep · Dec 28, 2004 · 7:46 PM
Comments (9)
sheep Dec 28, 2004 · 7:55 PM
You decide to trick them into giving you some information. You tell them that the substance you threw into their eyes will blind them if they don't talk. If they talk, you will flush their eyes out with water. The one with the darker hair mumbles as he shakes his head up and down. He might want to talk, so you need to make good on your promise. You shine your light into the room hoping to find a container for the water but see none. Is there another place you want to look, even if it means backtracking to a place you were before?
unknown Dec 29, 2004 · 6:33 PM
Well we COULD run all the way back to those drums of water and soak a rag or something, but I was counting on getting answers first, then telling them the stuff is harmless. IS it harmless? I've never heard of the old salt in the eyes trick.
sheep Dec 29, 2004 · 8:22 PM
The salt is harmless but very painful. Even after flushing his eyes out he will still be in some discomfort but, more willing to answer your questions. Using a water soaked rag might take more than one trip to work effectively. There are two ways to solve your water transportation problem. Can you figure it out, or do you have another plan? Hint; one way involves an object and the other a small area that was overlooked in the bomb shelter.
unknown Dec 30, 2004 · 3:49 AM
I think I'd like to use one of my lifelines...
unknown Dec 30, 2004 · 6:18 PM
You still have your three life lines left. Which one do you want to use? Phone a friend, 50/50 or ask the audience?
sheep Jan 4, 2005 · 1:24 PM
There's a hint on the anything board.....did you see it.....anyone?
unknown Jan 4, 2005 · 8:34 PM
i think the hint is the water containers from drawing #117 if i'm not mistaken. from the tag on the water it says it expired long ago but can be treated with iodine. does this sound right?
unknown Jan 5, 2005 · 2:27 AM
well i guess we're supposed to run all the way back and fill the pan with water from the drums. Sounds like a good way to get killed to me but no one else has any good ideas I guess. stupid audience...
sheep Jan 5, 2005 · 9:31 AM
Yea, someone's still here. You need to return to the basement and fill the pot with water to flush the guys eyes out. It's not that far away, so it won't take that long. PWFNP
#137
untitled drawing
untitled
by sheep · Dec 21, 2004 · 8:16 PM
Comments (10)
sheep Dec 21, 2004 · 8:30 PM
With your head turned twards the door, the voices sound right outside. You hear the handle of the door start to turn, then light enters the room. The unknown searchers enter the room with their light pointed forward. As soon as they are both in the room, you jump out from your hiding spot and surprise them. As they turn in your direction, you toss both containers of salt into their eyes. They fall to their knees screaming in agony as you remove the tape from your pocket. You grab the ones legs and he kicks like the devil as you wrap them with tape. The other tries to stand, so you give him a wack across the ribs with the crowbar, sending him back to the ground. He puts up no fight as you wrap his legs, then his hands. Finishing the job, you wrap the first ones hands just as the tape runs out. What is your next move?
mf Dec 22, 2004 · 2:19 AM
HA! that drawing is absolutely fantastic!! i say close the door to contain any sounds they will make. turn on the light. do we have enough tape to make gags? if they are quite, lets start asking some questions.
unknown Dec 22, 2004 · 5:44 AM
Bah these guys look just like the other two we've already met. I can't imagine they'll be any more informative. What can we gag them with? We need to keep things quiet.
mf Dec 22, 2004 · 11:34 AM
maybe tear off pieces of their shirts to stick in their mouthseses. hope is enough tape. if not, just bash in head till quiet.
kix Dec 22, 2004 · 12:29 PM
we need information! it would be wrong, not to ask them questions. what were they talking about some pics earier? we heard them, didnt we?
unknown Dec 22, 2004 · 2:33 PM
Don't you remember how our last interview with one of these guys went? We've been passing up whole rooms with possible info to try to get to the doctor's office. I really don't think we should spend any time with these guys.
mf Dec 22, 2004 · 5:48 PM
couldnt hurt to try to pry some quick answers outta them. give them a minute or so, then shut them up. after that lets go and investigate the rest of this hallway. (or should we back-track and go back to the previous hallway? should we go down the stairs or or keep heading forward in the previous hall?? beer or rum?
sheep Dec 22, 2004 · 6:48 PM
Quickly shutting the door, you now need to keep them quite until you get their undivided attention. You need to act fast, so you pull their shirts up and shove them into their mouths. The tape roll is empty, so you go and retrive the string from your sack and secure the gags. It's then that you notice that they resemble the first few people you've incountered, only younger. It might be worth it to try and get something out of them using some type of persuasion. Would you like to tell them you killed both of their friends and they're next, smear a little dab of sterno on their shoes and light it (showing you mean business), or give them both a wedgie?
mf Dec 22, 2004 · 11:04 PM
HAHA! give em a wedgie!!!
unknown Dec 25, 2004 · 4:34 AM
Why don't we lie and tell them we poured some chemical in their eyes that will permanently blind them unless we wash it out right away. But first we want some answers. I despise torture, i'd rather lie to them.
#136
untitled drawing
untitled
by sheep · Dec 12, 2004 · 3:30 PM
Comments (12)
sheep Dec 12, 2004 · 3:40 PM
You need to prepare the salt before you use it. Removing the salt tablets from the jar, you smash each one into small pieces using the hammer. Then you need to empty your film containers and fill each one with half of the crushed salt. Once you're finished, you need to find a good place to stand before they arrive. Would you like to stand on the side of the door, or behind it?
yanbu Dec 12, 2004 · 5:12 PM
behind it sounds right to me - and nice job on this drawing, i was super suprised to see this here and compare it to the one in the anything board, and you wrote bbbblack on the other one! ha
kix Dec 13, 2004 · 12:55 PM
behind the door would be hard because it opens to the other side, to the long floor
kix Dec 13, 2004 · 12:56 PM
sorry foro my bad english btw...
unknown Dec 13, 2004 · 3:17 PM
do we have time for a quick glace around this room? It might help if there were something to hide behind.
unknown Dec 13, 2004 · 3:18 PM
a quick glance I mean
sheep Dec 14, 2004 · 6:24 PM
Well, since you can't stand behind the door, a quick gander around the room might be in order but, if they split up after they enter, you might not blind both of them within a few seconds of one another. You could also stand with your back to the wall near the door so when they open it, you'll have a good shot at their eyes. Your choice.
yanbu Dec 15, 2004 · 10:28 PM
i like the back to the wall method myself - i was trying to picture what i's do in real life and i'd probably just run and hide, but in this case i think i'd put my back to the wall . . . anyone else?
unknown Dec 16, 2004 · 8:18 AM
yes yes- definately back to the wall. its dark, they won't see you right away. and you'll have a straight shot for the eyes. just have the tape or something ready to tie them up.
unknown Dec 16, 2004 · 5:51 PM
Hi everyone! i'm reading this story for a couple of hours now (i just started) and i must say i'm amazed! Its just kinda Holmes :)) And yo! I would also like to ask sheep if i could make an Flash game out of his drawings - it's really worth it! I might take the artwork part as my duty as well, but i think original artwork is still best :) And if sheep is ok with painting the story from the start (i noticed he became much better since start) to provide best textures :) but its still not neccessary. If you're interested - mail me! (of course, its all free man :D). thanks for your time. i'm looking forward for further plot! (excuse me for my terrible english)
sheep Dec 16, 2004 · 8:55 PM
You decide that the best place to stand would be just inside the door with your back to the wall. This would give you the cover you'd need for the first few seconds. Placing the tape half way in your back pocket (with the end started and folded over), you then prop the crowbar against the wall. Running the plan through your head, you fear that something might go wrong. One things for certain, you need to strike quickly, without delay. Then you hear them. The voices have returned and are getting stronger. Will they open this door, or walk on by? Let's find out.
unknown Dec 18, 2004 · 4:45 AM
i still think we should have just lit em on fire, or brained em with the crowbar...
#135
untitled drawing
untitled
by sheep · Dec 6, 2004 · 9:11 PM
Comments (21)
sheep Dec 6, 2004 · 9:13 PM
The sign on the door next to you reads records. You try the doorknob and it's unlocked. Do you want to go inside, or do something else?
yanbu Dec 6, 2004 · 10:24 PM
i want to see the records, i bet there are some clues in here
Loren Dec 7, 2004 · 3:08 AM
why not check it out, it seems safe enough, and it could be a place to be out of the hallway if those guys come back.
unknown Dec 7, 2004 · 3:19 AM
yeah go in there. and what exactly is wrong with talking to yourself anyway...?
sheep Dec 7, 2004 · 6:47 PM
You open the door and step inside. As you're closing the door, you hear the voices returning in the distance. Just as the door closes, the voices grow stronger. Standing in the darkness, their footprints grow stronger, then the sound of another door opening. They must be in the next room over. The room you're in will probably be the next one to be searched. You can stay and fight, or run away. If you want to fight, you'll need an excellent plan of attack. Two people are going to be much more difficult to disable. You'll have about ten minutes to think of something before they get to your room. You have the means to take on both of them, but do you have the answers?
unknown Dec 8, 2004 · 5:16 AM
well...first-aid type iodine is supposed to be flammable and we have a lighter and rags...but do we want to make a firebomb in a room full of paper? Anyone got a better plan? this one would be risky.
Loren Dec 8, 2004 · 5:54 AM
Whoa whoa whoa. We don't even know if these guys are bad guys yet. We should prepare ourselves for a fight, but not leave it to only that option. I'm really out of problem-solving tactics here, I'm all rationale.
unknown Dec 8, 2004 · 10:27 AM
i don't think iodine is flammable- but do we have the sterno? or we can play dead- like one of the other crazies killed us. iodine might look like blood in the dim light (am i remembering a McGuyver episode?) and then hear what they have to say. or be ready to attack with burning stuff when the least expect it.
kix Dec 8, 2004 · 10:58 AM
i like the boys idea...could at least bring a little thrill in here
mf Dec 8, 2004 · 6:49 PM
yeah, burning flesh sounds good. can we turn on our light and have a look around? if there is some styrofoam and sterno mixed with styrofoam can make a jello-y substance, maybe we could do some crude napalm up in dis bitch.
sheep Dec 8, 2004 · 8:54 PM
You think about playing dead to listen to what they are saying, or lighting them on fire somehow. This could be very risky if they are hostile. There is another way to disable the searchers without using fire, giving you time to tie them up. You still have time to figure out what to do, and prepare your disabler for use. That in itself will take a couple minutes, so you should'nt wait too long. If you run out of time you'll just have to use the fire somehow and risk another disaster. Hint; Use the hammer, not as a weapon, and another item (s)to create somthing to stop them in their tracks. Times a ticking.
kix Dec 8, 2004 · 9:22 PM
i got an idea to frighten them before the even get the idea to attack or see me.use the iodine to pore it on the hammer so that it looks like anyone split someones head up! They will wonder what goes on and only have eyes for this! If that happens our hiding place doesnt have to be that good...they probably run away or someting
unknown Dec 10, 2004 · 5:46 PM
Dude, that idea sucks.
yanbu Dec 10, 2004 · 11:25 PM
i had a dream about crushing up some nugs with a hammer, and something else about iodine, i think -- what does it mean?
unknown Dec 11, 2004 · 12:15 AM
how bout you throw the salt or iodine in their eyes and run,or smash them in the head with the hammer
yanbu Dec 11, 2004 · 1:50 AM
crushing up the salt tablets? hmm. . . salt inside of a liquid thrown into someones face or eyes could be pretty effective - we have the iodine still?
yanbu Dec 11, 2004 · 1:53 AM
i vote for that - a nasty crushed salt to the face / eyes - and a whap to the head(s) - to hopefully knock out and not kill. if there is ample rope we can tie tie them up to keep them from coming after, and to possibly interrogate.
yanbu Dec 11, 2004 · 1:57 AM
ok tell me if this sounds right . . iodine / salt mixture in two empty film vials, one to throw at each person? or do we have a better way?
unknown Dec 11, 2004 · 2:28 AM
we should find out if they're a threat first, with of course eye-burning salt ready!
yanbu Dec 11, 2004 · 9:02 AM
yah that's a good idea
sheep Dec 11, 2004 · 9:52 AM
Ahh, the old salt in the eyes trick! That should bring them to their knees. Of course have the crowbar at your side just in case you miss. PWFNP
#134
untitled drawing
untitled
by sheep · Dec 5, 2004 · 9:06 PM
Comments (5)
sheep Dec 5, 2004 · 9:09 PM
Aiming your light down the hall, you see several doors. The third one on your right is unlocked and opened. Do you want to look inside, or do something else?
unknown Dec 6, 2004 · 2:03 AM
What do the tags on the doors say? I don't think we should just go in the door that's open, that would be the most likely place for the voices we heard. Can we still hear them?
Loren Dec 6, 2004 · 2:16 AM
I don't think we should try to take on two guys at the same time. See if you can go in the other doors and check it out.
sheep Dec 6, 2004 · 8:35 PM
The open door could be mean danger, so you decide to check the other doors first. Let's get a better look at the first one to your right.
trent Dec 6, 2004 · 10:34 PM
it could have been some freak talking to himself better watch out!
#133
untitled drawing
untitled
by sheep · Dec 2, 2004 · 8:52 PM
Comments (5)
sheep Dec 2, 2004 · 8:56 PM
As you reach the top of the stairs, you hear an echo of a door opening. Quickly you shut off your light and listen. You can hear two different voices getting stronger in the distance. What are you going to do now?
unknown Dec 3, 2004 · 6:31 AM
Look for a place to hide. Are we out in the open? If someone comes this way will we be caught? How much noise have our footfalls been making?
sheep Dec 3, 2004 · 8:03 PM
Looking for a place to hide would be a good idea since you're out in the open at the top of the stairs. As you think about where to go, you hear another door open and the voices fade out. You have sneakers on, so making your way back down the stairs would be relitively silent. You might have to take on at least two people if they locate you, so you might want to go and prepare yourself at a familiar place.
Loren Dec 4, 2004 · 2:16 PM
I think that since the voices faded out after another door opened that it is safe to say that they were headed somewhere else. Could we decipher anything they were saying? I think we should peer out into the hallway, slingshot ready, and begin walking down it to check it out. Going back won't achieve anything but having a place to hide from people that seem to have already left.
sheep Dec 5, 2004 · 8:20 PM
You decide that the danger has passed and you want to move on. With your senses tuned in, you turn your light back on and enter the hallway armed and ready. PWFNP
« prev 5 / 11 next »