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Comments by sheep

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untitled
on untitled · Sep 23, 2004 · 1:24 AM
As you retreat, you hear the madman trip over your items, giving you the time needed to safely find the pipes edge. Once you are at the edge, you reach up grabbing the large brown pipe and shimmy half way across the junction. Behind you, the pipe echos with the madmans struggle to regain his senses, then the footsteps start. As he nears the edge you can hear his heavy breathing amplified by the hollow pipe. You hope he does'nt know about the overhead pipe since it's your only hope at this point. He sounds as if he's right on top of you when there's a frightened scream.....then a splash! The madman has fallen 9 feet into the water below. He cries for help.....then the sound of splashing.....another cry.....splashing.....cry.....then silence. There is no need to worry about that madman again. Good job! What is your next move.
untitled
on untitled · Sep 21, 2004 · 11:58 PM
Just hangin'out
untitled
on untitled · Sep 21, 2004 · 11:15 PM
You decide to feel your way back to the large junction. You really don't have a complete plan worked out, so you throw your items down to trip him. This will give you several more seconds to work out your next move. Remember, he can't see where he's going and you've been at the end of this pipe before. Are you going to jump and get trapped or do something to save you?
untitled
on untitled · Sep 20, 2004 · 11:48 PM
In the darkness, his footsteps grow nearer. You know you can't fight him by hand since he's armed with a knife. If you throw your items down in front of you to trip him, you might still have to wrestle for the knife. You need to take him out or trick him. The wrenches are in the hobo sack along with the door knob and there's no time to remove them. You think about feeling your way back to the large junction (92) but relize once you reach the end, there's no room in the pipe for you to step aside and trip him. Are you still going to trip him with your items and fight him risking injury, try some other way to slow him down to buy more time, jump in the water at the end of the pipe you're in, try something different or die? You can use your items and trip him to slow him down but you need to do more.
untitled
on untitled · Sep 20, 2004 · 1:55 AM
The room goes dark, except for the glow of the dead mans light. The madman lets out a mighty roar and charges the pipe you're in. In the darkness you fumble with the slingshot. You might not get a shot off in time. Do you have a back-up plan, or will this be the end?
untitled
on untitled · Sep 20, 2004 · 12:48 AM
You yell over to him not to move or you'll shoot again. He starts to rise and looks your way, you see the gash, blood pooring down his face. As he reaches for his flashlight and knife, you take another shot but miss. You yell another warning but it doesn't work. He's now to his feet and shines his light your way. You shoot again.....snap.....crack! PWFNP
untitled
on untitled · Sep 19, 2004 · 8:01 PM
Glad to be of service. If you need more color charts let me know. Here's another tip: When you want to shade a color, reduce each number of the three primary colors between 20 and 30. Or looking at this chart, the colors on the far right are the correct shade you need for the colors to the far left. This works on any color.
untitled
on untitled · Sep 18, 2004 · 10:16 PM
Attack of the Chubbot
untitled
on untitled · Sep 18, 2004 · 1:25 AM
The madman appears in the junction armed with a bloody knife. He follows the footprints over to the second pipe and sees the flashlight on the ground. He stops to investigate it, then shines his light down the pipe. Now is the perfect time to take a shot if you plan on causing some damage. You pull the slingshot back and aim for the middle if his head. Releasing, you hear the snap on the tubing, Then see the snap of his neck. You nailed him in the temple and he falls to the ground. He's still moving but is facing away from you. How do you want to proceed?
untitled
on untitled · Sep 17, 2004 · 1:45 AM
You want to run down the pipe you're in away from the voice, but you only have a handful of nuts in your pocket. You need to go back to the north pipe prepared for battle. Dimming your lantern, you peek out from the second pipe into the junction. There's no sign of light, so you exit and place the flashlight at the entrance to use as a diversion. This will almost assure you that the person following will stop and investigate making an easier target. Sliding along the wall, you make your way to the first pipe. Gazing down the darkened pipe you're startled by that same voice echoing from its depth. You see a flash of light and bolt to the northern pipe. Dragging your items inside, you prepare for your possible battle. As you wait, the voice sounds again, but this time you think you know what he's saying.....no.....it can't be.....there's no escape? Yes, that's what he's saying. The pipe starts to glow, you shut off the lantern. He's almost here.....you pull back.....is it the doctor.....or someone else.....ed maybe.....let's hope not. The light beam exits the first tunnel.....it's do or die my friend! PWFNP
untitled
on untitled · Sep 16, 2004 · 1:48 AM
Ready.....aim.....
untitled
on untitled · Sep 15, 2004 · 11:26 PM
You push the flashlight over to the dead guy with your foot and use a clean part of his shirt to wipe the blood off. Pushing the on button, you see that there's a little juice left in the batteries. It's then that you realize you've created a problem. Once you remove his flashlight, the person following will know that someone else is there. Suddenly, you hear a voice echo out from the distance! It's impossible to tell exactly where it's coming from and for the first time you fear for your life. If you were to run down the pipe you're in, you might get trapped. Plus you have all your other items back at the junction entrance. Sounds like a life or death situation to me. Will you end up like your new friend? What's your next move going to be? You might need a group effort for this one.
untitled
on untitled · Sep 15, 2004 · 2:04 AM
Once he's on his back you check the front pockets but they are empty. You see a flashlight covered with blood on the ground that was under his body. It would be too much trouble to drag the dead man anywhere, especially since you don't know how long this pipe is. Do you want to explore this pipe or do something else?
untitled
on untitled · Sep 15, 2004 · 1:26 AM
Before you leave, you decide to check him over to see if he's holding anything we could use. His back pockets look empty, so you need to turn him over. Let's see if he can help.
untitled
on untitled · Sep 13, 2004 · 1:36 AM
yo buddy, got a light?
untitled
on untitled · Sep 13, 2004 · 1:03 AM
You must do something before you leave this person. Even though he's dead, he can still help you. Remember what he said earlier and think of how he got to this pipe. You mustn't waste time.....he did say he was being followed by a madman.
untitled
on untitled · Sep 12, 2004 · 12:57 AM
You poke him with the slingshot and his eyes open. His lips start to move.....Go.....save yourself. You need to find your way out so you ask him the way. He looks up to you and says; No.....escaped evil doctor.....found hospital basement.....lost in sewer.....light going dim. As his eyes close you ask him how to find the doctor. The button.....the button up.....up.....ssss. His lips go still. You poke him again but there's no response. Now what?
untitled
on untitled · Sep 11, 2004 · 2:15 AM
You approach the body, being careful to avoid the blood. You see his hand move, then his head. This person is still alive! Startled by your light, he tries to stand but is too weak. He looks back at you with eyes of fear, knowing his death is soon. You tell him it's allright and not to worry, you won't hurt him. As you look at his appearence, you can't help but imagine this person just came off a deserted island. His hair was unkept, had a full face of hair and his fingernails were long. He starts to whisper something to you but you can't hear him. It doesn't appear as if he's a threat, so you bend over to hear what he has to say. Through the silence of the pipe you hear say; You must go.....being followed by mad man.....he will kill both of us.....go to police.....they must stop the doctor. His head drops and is near death. You might be able to ask him one question. What will it be? Give me several to choose from because this is very important. He might hold the key to your success.
untitled
on untitled · Sep 10, 2004 · 1:07 AM
You peer into the second pipe and see someone laying on the bottom. The moans have stopped but they might still be alive. Do you want to investigate the injured person or go back to the first pipe?
untitled
on untitled · Sep 9, 2004 · 11:36 PM
Using a small piece of string, you tie the lantern to your left wrist so you can walk with the slingshot armed. You place your other items near the north entrance and make your way to the second tunnel. Looking into the pipe in the ceiling, you see there is no ladder. Suddenly, you hear a soft moan coming from the second pipe. You pull the slingshot back as hard as you can, and prepare for the worst. Your heart plays a rythem in your ears, you feel the sweat build on your forehead as the moans continue. It sounds like someone needs help.....you must go see!
untitled
on untitled · Sep 9, 2004 · 1:10 AM
could be a trap?
untitled
on untitled · Sep 9, 2004 · 12:10 AM
Looks like the person was coming out of this pipe, and barefoot at that! Who would be running around down here covered in blood and barefoot? Maybe this person needs help? Should you seek out this person, or enter this pipe?
untitled
on untitled · Sep 8, 2004 · 11:15 PM
It's a wise thing to be cautious at this point but a decision needs to be made. You get your slingshot ready and slowly approach the first pipe to investigate the footprints.
untitled
on untitled · Sep 8, 2004 · 2:08 AM
This doesn't look good! Those bloody footprints seem to be fresh. You need to get your minds made up fast on what your next move will be. The lantern is almost out of fuel and you'll need a place to rest soon. Any ideas?
untitled
on untitled · Sep 7, 2004 · 11:58 PM
Returning to the junction, you gather your items and make your way down the South pipe. PWFNP
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