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Comments by sheep

1,334 comments
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untitled
on untitled · Aug 6, 2004 · 2:07 AM
Looks like there's a few things worth exploring. What would you like to see first?
untitled
on untitled · Aug 5, 2004 · 3:05 AM
Of course! You need to remove one of the bulbs in the basement and transfer it to the closet. Using the bulb nearest the nailed door, you first wrap it with your shirt, then unscrew it. You now have light in the closet. Let's see what's inside. Good job!
untitled
on untitled · Aug 4, 2004 · 11:33 PM
Lighting the lantern is not only risky, due to the fact that fuel is still an issue, but there's an easier way. Refer to panel #63 for the answer you need. Don't over-think this one, it's simple.
untitled
on untitled · Aug 2, 2004 · 7:14 PM
Using the stick by the light switch, you knock the spider away, then pull the stick from the socket. There are items in the closet that you need but it's dark, so there is more to do. Once the closet is explored, you're still not finished in this building. There is one other area/item that was overlooked, and an interesting challange. The challange will be to fabricate a weapon, one that can be used from a distance, and that can be assembled from the items you will find once you are done exploring. What is your next move?
untitled
on untitled · Aug 1, 2004 · 2:47 AM
It worked! Now you can remove the wires. What is your next move after that?
untitled
on untitled · Aug 1, 2004 · 1:45 AM
Ding! Ding! Ding! We have a winner! You remove the mirror now, prop it up against the door jam and reflect the light from the basement onto the light socket. Let's see if that worked.
untitled
on untitled · Jul 31, 2004 · 9:40 PM
You now have the two items in the bag, but no light in the closet yet. How are you going to fix the the light?
untitled
on untitled · Jul 29, 2004 · 12:08 AM
You want to take the plyers and tape but your pockets are full. Laying them on the bench you reach for the bag and almost get bit by the spider inside. The bag is empty and may be useless. Your next move is to light the closet, but lighting the lantern is not required. This is a little tricky so here is a hint. It's cleverly hidden.
untitled
on untitled · Jul 28, 2004 · 12:57 AM
You open the bench drawer and find a pair of plyers, electrical tape and an old bank draw string bag. Do you want any of the items? After collecting what you need, you need to light up the closet. How are you going to do this?
untitled
on untitled · Jul 26, 2004 · 2:52 AM
It appears that the wires around Marks neck are just pushed into the intact light socket. It's too dark in there to remove them without risking injury. You will need to get light in there to fix it. Meanwhile, you go back to the nailed door and discover the door handle on the floor. Looks like the handle was knocked off to allow more boards to be nailed up. Looking back at the bench you see something that was over-looked before. It's a drawer! How did you miss that before? Let's go check it out before we figure out how to light up the darkened closet.
untitled
on untitled · Jul 24, 2004 · 9:28 PM
It would be wise to search the darkened part of the closet. Do you want to light the torch, or try some other way?
untitled
on untitled · Jul 24, 2004 · 1:52 AM
There just might be something you can read. That was an excellent idea bystander.
untitled
on untitled · Jul 23, 2004 · 3:48 PM
After reading the note, you remove the two pieces of the first letter from the film container and assemble them together. Let's see if we can read any of the first line.
untitled
on untitled · Jul 23, 2004 · 1:59 AM
Looks like his friend George never received this letter. You remove the cigarette pack from his pocket but it's empty. In his pants pocket was a key that was probably for his locker. This guys picked clean. Now what?
untitled
on untitled · Jul 22, 2004 · 8:52 PM
Grabbing the matches, you see that there's one remaining. It may very well save your life, so protect it dearly. You glance to your right, and at the edge of the darkness you see the light socket the wires go to. You grab the letter and start to read.
untitled
on untitled · Jul 21, 2004 · 12:03 AM
Looks like the guys name was Mark. That must be his locker. There's a package of cigarettes in his shirt pocket. Next to him is an ashtray, pencil, matchbook and note. What is your next move?
untitled
on untitled · Jul 20, 2004 · 9:44 PM
Returning to the breaker panel you notice a chart on the door. Hmm, breaker #3 is for the basement closet #1. That's one of the breakers that wouldn't reset. Going back to the victim you give it a couple pokes with the stick. Unless it can attack you with one arm now you have noting to worry about. Let's go look at his name tag and possesions now.
untitled
on untitled · Jul 19, 2004 · 11:57 PM
This doesn't look good. Who do you think that could be? Hmm, maybe that's the reason the one breaker won't reset. Is this going to be your fate? What are you going to do now?
untitled
on untitled · Jul 18, 2004 · 10:42 PM
Time to open her up.
untitled
on untitled · Jul 18, 2004 · 7:52 PM
Yum, number 69.....oh! I ment to say; Hmm, number 69.
untitled
on untitled · Jul 18, 2004 · 7:49 PM
As you approach the door, you notice an unusual stain coming out from under it. Would you like to get a weapon ready before you open the door?
untitled
on untitled · Jul 18, 2004 · 7:25 PM
Ok, Let's go to the green closet door.
untitled
on untitled · Jul 18, 2004 · 6:08 PM
This is the door that leads to the room you started at. Unless you know a way to open the green alley door, removing the boards would be a waste of energy. Would you like to try the closet behind the green door now?
untitled
on untitled · Jul 16, 2004 · 11:35 PM
The bench has a nice sturdy vise on top. That might come in handy soon. Do you want to check out the door that's nailed shut now?
untitled
on untitled · Jul 15, 2004 · 11:55 PM
On the peg board are two wrenches. One is 11/16" and the other is 9/16". Would you like to keep the wrenches and now look at the bench?
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