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oekakisheep

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#49
untitled drawing
untitled
by sheep · Jun 28, 2004 · 3:35 PM
Comments (3)
sheep Jun 28, 2004 · 3:36 PM
Are you sure you still want to go down in the tunnel?
unknown Jun 28, 2004 · 3:59 PM
put the match and paper back into a film container, and the letter from "George" in the other film container if it'll fit. bring the piece of wood under the table, the one that the kerosene was on, to float on the water so we can bring more stuffs. Thanks. And who votes for turning the wheel back to see if the water stops moving? I don't.
sheep Jun 28, 2004 · 5:48 PM
Exceeelent! You need to keep the match and the papers dry, so you put them all into a film container(you could use two containers but your pockets might need more room for other stuff). You retrive the board the kerosene was on and take it over to the tunnel to use for a transporting device. Good job sup! PWFNP
#48
untitled drawing
untitled
by sheep · Jun 27, 2004 · 7:23 PM
Comments (4)
george Jun 27, 2004 · 7:35 PM
I didn't write that. My signature is forged.
sheep Jun 27, 2004 · 10:32 PM
The note says something about a door, but the first sentence is damaged. You wonder who it was for? And who was George? Putting the note in your pocket, you try the new key in the green door but it doesn't work. Returning to the tunnel,you wrap the rope around your waist. You used three more minutes of lantern light and still need to figure out your next important action. Do you want to shut off the lantern while you figure out the action? It could be risky.
unknown Jun 28, 2004 · 4:09 AM
go down! we need to find a way out of here
unknown Jun 28, 2004 · 6:40 AM
careful there is a dead body down there. if the moon were right, i'd be able to tell you the story of a virtuous young man named george. but instead i'll have to ask the ram in the sky, to tell me the year dr. thomas did die, because if he hasn't i don't know if i want to be alive.
#47
untitled drawing
untitled
by sheep · Jun 26, 2004 · 4:30 PM
Comments (11)
sheep Jun 26, 2004 · 4:30 PM
What the!!!!!!!!!
unknown Jun 26, 2004 · 5:12 PM
is this near the copy of the trentonian?
sheep Jun 26, 2004 · 5:53 PM
Could be?
unknown Jun 26, 2004 · 11:35 PM
alls I can see is the piece of wood that the kerosene was sitting on and the crumpled up whitish greenish thing in the closet.
sheep Jun 26, 2004 · 11:56 PM
This clue is two parts. Don't look at it as one drawing. Pay attention to the colors, these items are hard to spot.
unknown Jun 27, 2004 · 2:47 AM
shit, and i'm mostly color blind! someone else needs to find this, i just looked at the drawings for a long time and couldn't see it
unknown Jun 27, 2004 · 7:17 AM
This appears to be the key in the toolbox tray, and a corner of the girly magazine. We must have just passed these over... There appears to be a small note or something in a corner of the magazine.
sheep Jun 27, 2004 · 12:53 PM
Bystander, you the man!!!!! Excellent work!!! If you look carefully, you will see half the key in the first tool box tray picture, and 3/4's of the key in the second. The note in the girlie mag was very difficult to spot. Remember, If the time was taken to draw it, it probably means something. Would you like to try the key in "the" green door, read the note or jump in the water at the bottom of the pipe?
unknown Jun 27, 2004 · 5:45 PM
read the note, then try the door
unknown Jun 27, 2004 · 6:53 PM
I say we give the new key in the "green" door a shot...
unknown Jul 13, 2004 · 9:59 PM
DUDE!!! YOU ONLY HALF HAPPY?
#46
untitled drawing
untitled
by sheep · Jun 25, 2004 · 9:36 PM
Comments (7)
sheep Jun 25, 2004 · 9:42 PM
Looks like it's about 3 feet deep, or waist high. You should be able to step into the water without any problems. And don't forget, the lantern has been burning this whole time. You had enough fuel for about 2 hours. You've had your lantern lit for 20 minutes so far. What is your next move?
sheep Jun 25, 2004 · 11:32 PM
Hmm, 46
unknown Jun 25, 2004 · 11:52 PM
untie the rope from the broom, coil it up good and then fasten it to your belt, then grab the lantern and go down there and check it out! am i forgetting anything?
sheep Jun 26, 2004 · 12:21 AM
Yes, there are things that have been forgotten.
unknown Jun 26, 2004 · 3:41 AM
is there enough time to check around for the missed stuff? we have one match left and no more kerosene. can we put out the lantern and see the other items by the hall light? maybe there are more matches or fuel
sheep Jun 26, 2004 · 1:58 PM
You have enough time, but don't waste it. At this point it is critical that you perform an act before you jump in the water. You are also missing two objects. They are visible in the drawings below, but remember some of the drawings (or the wording) is presented in a way to trick or deceive. One item is even shown twice.
unknown Jun 26, 2004 · 3:43 PM
i can't find them . . can we put out the lantern to save fuel and search? unless someone else knows
#45
untitled drawing
untitled
by sheep · Jun 25, 2004 · 3:59 PM
Comments (3)
sheep Jun 25, 2004 · 4:01 PM
Oh Boy!, Looks like we've run into a little problem. How are you going to climb down the ladder with the lantern in one hand and the mop in the other?
unknown Jun 25, 2004 · 4:20 PM
tie one end of the rope around the shaft of the mop and slowly lower it down (mop part up) to the water until you feel it stop. then check it, yo
sheep Jun 25, 2004 · 5:12 PM
Yes! You can check the water depth by lowering the mop down with the rope. 1 Gold star for Zorkiii!
#44
untitled drawing
untitled
by sheep · Jun 25, 2004 · 1:28 PM
Comments (2)
sheep Jun 25, 2004 · 11:47 PM
This is a breakdown of the items you have so far. Lantern, Empty kerosene can, Crowbar, Large broken box, small box, 1 Match, Wood stick, 2 Shirts, 1 Flannel, 1 Paint rag, 1 Dryed pen, 1 Paper clip, Pencil sharpener, Screwdriver, 17 Cents, Pencil piece, 2 Keys(janitor/toolbox), 1 Salt-Pepper-Ketchup pack, 2 Toothpics, 1 Girlie magazine(stuck to desk drawer), Tool box, Tool box tray, Hammer, Can opener, Small bits of wire, 1 Screw, 1 Nut, 1 Padlock, Mop, Bucket, Paint can, Rat poison, Floor wax, Rope, 4 Jars of nails, 2 Film containers, and 1 Mystery note with numbers. In your pockets you have the screwdriver, match, paper clip, keys,and the note W/numbers. On the floor by the large box are the shirts, flannel, salt-pepper-ketchup packs, and the stick. By the janitors door is the rope, crowbar and the nail jars/film containers. You are still missing a couple items, but for now we will check the water level at the bottom of the tunnel. PS. If there is something that was not listed in the inventory above but has been found feel free to add it to this panel. PWFNP
sheep Jun 27, 2004 · 8:05 PM
You now have a third key and the other part of the note.
#43
untitled drawing
untitled
by sheep · Jun 24, 2004 · 10:54 PM
Comments (5)
sheep Jun 24, 2004 · 10:57 PM
Humm.....Rat poison and floor wax. Don't see too much use for them? Now are we ready to see how deep the water is?
unknown Jun 25, 2004 · 12:05 AM
yes! be sure to take the rope and put that piece of paper in your (our) pocket(s)
unknown Jun 25, 2004 · 1:49 AM
can we type the classic text adventure command: inventory what are we carrying / holding?
unknown Jun 25, 2004 · 3:23 AM
we should get down that sewer and check the depth!!
unknown Jun 25, 2004 · 6:00 PM
was the poison on the paper to much for you to hadle?
#42
untitled drawing
untitled
by sheep · Jun 24, 2004 · 10:00 PM
Comments (4)
sheep Jun 24, 2004 · 10:03 PM
One of the film containers was filled with two different size nails, and the other had this piece of paper. The paper looks like it was torn from some type of letter. Do you want to keep the paper? Let,s look at the bottles now.
unknown Jun 24, 2004 · 10:16 PM
yes please keep the paper
sheep Jun 24, 2004 · 10:58 PM
Put it in your pocket?
unknown Jun 25, 2004 · 3:47 AM
oh yeah
#41
untitled drawing
untitled
by sheep · Jun 24, 2004 · 3:14 PM
Comments (6)
sheep Jun 24, 2004 · 3:16 PM
Inside the box there is four jars of nails, and two film cotainers. Would you like to go read the bottle labels now?
sheep Jun 24, 2004 · 3:19 PM
Oh,almost forgot! The invisible man helped me hold the box for this panel. It's not just floating in the air.
unknown Jun 24, 2004 · 8:24 PM
Yeah, let's read those labels, but first, we should take everything in this box... especially the film.
sheep Jun 24, 2004 · 8:52 PM
How do you know there is film inside?
unknown Jun 24, 2004 · 9:37 PM
can we open those containers and see whats inside?
sheep Jun 24, 2004 · 9:58 PM
Ok, Let's open the film containers.
#40
untitled drawing
untitled
by sheep · Jun 23, 2004 · 10:27 PM
Comments (4)
sheep Jun 23, 2004 · 10:30 PM
Entering the closet, you notice a box of nails and some rope. Would you like to look at the nails, or just read the bottle labels?
mf Jun 23, 2004 · 11:57 PM
both
unknown Jun 24, 2004 · 3:12 AM
i think taking the rope would be a good idea also
sheep Jun 24, 2004 · 1:24 PM
You put the rope near the doorway and then grab the nail box. Let's see what's inside.
#39
untitled drawing
untitled
by sheep · Jun 23, 2004 · 1:59 PM
Comments (5)
sheep Jun 23, 2004 · 2:01 PM
BOO! Were you scared? Aw, come on, you know you were. Now you opened the janitors closet and take a look around. Is there anything inside you could use?
mf Jun 23, 2004 · 4:32 PM
use the mop to see how deep the water is.
sheep Jun 23, 2004 · 4:48 PM
That sounds like a plan. Let's go dip the stick.
unknown Jun 23, 2004 · 7:01 PM
We should read the labels on those bottles too.
sheep Jun 23, 2004 · 8:43 PM
Yes, let's go look at the labels on the bottles first. There may be something inside we could use.
#38
untitled drawing
untitled
by sheep · Jun 22, 2004 · 11:36 PM
Comments (7)
sheep Jun 22, 2004 · 11:45 PM
Looking at the door you sense a feeling of deja vu. Something tells you not to look inside. You reach for the key but hesitate.....do you really want to look inside?
mf Jun 23, 2004 · 12:02 AM
YES, FOR THE LOVE OF GOD YES!!!! crobar the shit outta that door, wanna see!!!
unknown Jun 23, 2004 · 12:18 AM
kill the spider. And maybe just use the key. Crowbars only work when you're wearing an HEV suit.
mf Jun 23, 2004 · 1:05 AM
in panel 33 i thought the door you tried the key in was the green door in the hallway, not the main green door. by all means, try the key in that door, of course. and why not?
unknown Jun 23, 2004 · 2:49 AM
unknown Jun 23, 2004 · 2:49 AM
sheep Jun 23, 2004 · 1:11 PM
We'll look inside, but don't say you weren't warned!
#37
untitled drawing
untitled
by sheep · Jun 22, 2004 · 4:21 PM
Comments (3)
sheep Jun 22, 2004 · 4:29 PM
Lighting the lantern with one of your last matches, you slowly make your way down the ladder reaching underground. There appears to be 4 tunnels leading to a junction that contains water. You need to find out how deep the water is before you continue. What are you going to do now? Note; There are still objects in the hall that have not been investigated."Think Green"
mf Jun 22, 2004 · 10:42 PM
try opening the green door (not "THE" green door) with the crobar
sheep Jun 22, 2004 · 10:51 PM
Great job! Returning to the top, you place the lantern down, and approach the brite green door. Smacking the side of your head, you wonder why you didn't see that before. Please wait for next panel(PWFNP).
#36
untitled drawing
untitled
by sheep · Jun 21, 2004 · 9:56 PM
Comments (7)
sheep Jun 21, 2004 · 9:59 PM
You sharpen the pencil pieces and wiggle them into the rust holes. Filling just a splash of fuel you see that the plugs are seeping. If only you could get them tighter?
unknown Jun 21, 2004 · 11:03 PM
hammer em in with the hammer in the toolbox please
sheep Jun 21, 2004 · 11:15 PM
It's "HAMMER" time!!!! Can't touch this.....yea right.
sheep Jun 21, 2004 · 11:18 PM
Ok, The hammer worked so what do you want to do now.
unknown Jun 22, 2004 · 12:09 AM
light the torch and go down!
unknown Jun 22, 2004 · 12:29 AM
aye! patience! light the lantern and descend carefully down the ladder
unknown Jun 22, 2004 · 3:50 PM
Maybe we should bring more rags and sticks to make torches if the lantern starts to dwindle out..
#35
untitled drawing
untitled
by sheep · Jun 20, 2004 · 8:29 PM
Comments (9)
sheep Jun 20, 2004 · 8:32 PM
Using your foot on the crowbar you lift the cover. Peering down inside you see what looks like water at the bottom of the tunnel. What now?
unknown Jun 20, 2004 · 9:25 PM
is there any way to light the lantern and look further down?
mf Jun 20, 2004 · 10:31 PM
there has to be a way to temporarily mend the leaking lantern.
sheep Jun 20, 2004 · 11:18 PM
The lantern must be fixed to see in the tunnel. You must find a way to plug the 4 holes. You have the means to fix it with what has been found. How are you going to fix it?
mf Jun 20, 2004 · 11:36 PM
what are things that look like cigarettes and burnt sulfer snakes in the top of the toolbox?
sheep Jun 20, 2004 · 11:43 PM
The small bits of wire won't work.....drip.....drip.
unknown Jun 21, 2004 · 12:31 AM
use the broken bits of pencil? sharpen four of them to points and twist them carefully into each hole to plug them
sheep Jun 21, 2004 · 11:49 AM
Yes!!! The pencils!!! Let's try it.
unknown Jun 21, 2004 · 7:57 PM
should go on for 40 years
#34
untitled drawing
untitled
by sheep · Jun 20, 2004 · 12:32 PM
Comments (5)
sheep Jun 20, 2004 · 12:42 PM
At the end of the hall you see a solid wood door. It appears to be nailed shut from the other side. There must be a hundred heavy nails holding it shut. Who were they trying to keep in here? What now?
unknown Jun 20, 2004 · 3:46 PM
Put our ear to the door slowly, to listen for sounds on the other side.
sheep Jun 20, 2004 · 5:11 PM
You slowly push your ear to the door trying to avoid the nails. Nothing, nothing but silence. You feel hopeless but you're not a quitter. There has to be a way out of here.....what have you missed?
mf Jun 20, 2004 · 5:18 PM
um, the really big sewer drain in the middle of the hallway. go thru there u must.
sheep Jun 20, 2004 · 7:22 PM
You walk back to the desk and grab the crowbar. Then make your way to the manhole cover next to the brite green door(not to be confused with "THE" green door).
#33
untitled drawing
untitled
by sheep · Jun 19, 2004 · 8:16 PM
Comments (3)
sheep Jun 19, 2004 · 8:20 PM
After you restore the lights you turn and look down the hall. Before you explore it you try the janitor key in the green door but it doesn't work. Where would you like to go now or what do you want to do?
unknown Jun 20, 2004 · 2:30 AM
walk carefully to the other end of the hallway.
sheep Jun 20, 2004 · 11:50 AM
Let's take a walk and see what's at the other end of the hall.
#32
untitled drawing
untitled
by sheep · Jun 19, 2004 · 5:09 PM
Comments (4)
sheep Jun 19, 2004 · 5:12 PM
You repair the wires and turn the switch on. Excellent! You now have light in the hall behind you. What is your next move?
mf Jun 19, 2004 · 5:29 PM
take a gander down the hallway behind you...
unknown Jun 19, 2004 · 5:30 PM
try the other key on the door that is locked
unknown Jun 19, 2004 · 5:46 PM
nice job on the wiring! so accurate!
#31
untitled drawing
untitled
by sheep · Jun 19, 2004 · 12:22 PM
Comments (2)
sheep Jun 19, 2004 · 12:23 PM
SPLAT!
unknown Jun 19, 2004 · 2:21 PM
nice line shading
#30
untitled drawing
untitled
by sheep · Jun 18, 2004 · 11:20 PM
Comments (3)
sheep Jun 18, 2004 · 11:24 PM
There's not much in there but it's enough. Be careful! That spider looks like a Black Widow!
unknown Jun 19, 2004 · 4:19 AM
crush the spider first off. then grab the wires and wire caps and go try to repair the wiring at the switch
mf Jun 19, 2004 · 7:23 AM
but remember, safty first.
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