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oekakisheep

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#69
untitled drawing
untitled
by sheep · Jul 18, 2004 · 7:47 PM
Comments (4)
sheep Jul 18, 2004 · 7:49 PM
As you approach the door, you notice an unusual stain coming out from under it. Would you like to get a weapon ready before you open the door?
sheep Jul 18, 2004 · 7:52 PM
Yum, number 69.....oh! I ment to say; Hmm, number 69.
unknown Jul 18, 2004 · 9:59 PM
looking for new green door updates is one of the top three things i do when i get on the net. thanks sheep. lets get out a crowbar and be ready to defend, i think maybe opening the door fast and jumping backwards in the same motion would be a good idea. with eyes peeled, on guard. thanks
sheep Jul 18, 2004 · 10:42 PM
Time to open her up.
#68
untitled drawing
untitled
by sheep · Jul 18, 2004 · 5:51 PM
Comments (3)
sheep Jul 18, 2004 · 6:08 PM
This is the door that leads to the room you started at. Unless you know a way to open the green alley door, removing the boards would be a waste of energy. Would you like to try the closet behind the green door now?
unknown Jul 18, 2004 · 6:30 PM
yeppers
sheep Jul 18, 2004 · 7:25 PM
Ok, Let's go to the green closet door.
#67
untitled drawing
untitled
by sheep · Jul 16, 2004 · 11:28 PM
Comments (2)
sheep Jul 16, 2004 · 11:35 PM
The bench has a nice sturdy vise on top. That might come in handy soon. Do you want to check out the door that's nailed shut now?
unknown Jul 18, 2004 · 2:18 AM
yes please please, check the door
#66
untitled drawing
untitled
by sheep · Jul 15, 2004 · 11:53 PM
Comments (2)
sheep Jul 15, 2004 · 11:55 PM
On the peg board are two wrenches. One is 11/16" and the other is 9/16". Would you like to keep the wrenches and now look at the bench?
unknown Jul 16, 2004 · 4:53 AM
Oui!
#65
untitled drawing
untitled
by sheep · Jul 14, 2004 · 11:44 PM
Comments (7)
sheep Jul 14, 2004 · 11:46 PM
Inside the top are a pair of old glasses,junk pen,26 more cents and a spool of thin nylon string.
unknown Jul 15, 2004 · 5:17 PM
Are we able to carry all these? If so, let's take em! If not, the change and pen should fit, but I really want to carry that nylon string...
unknown Jul 15, 2004 · 5:21 PM
ooh ooh! and that cleverly hidden mirror on the left..... .... that is a mirror, right?
unknown Jul 15, 2004 · 5:22 PM
I meant on the right... ugh.
sheep Jul 15, 2004 · 6:16 PM
You have enough room in your pockets for the pen and change but not the string. You can come back to get the string if need be. The mirror on the door can be removed with the screwdriver but not at this time. What is your next move?
unknown Jul 15, 2004 · 6:27 PM
check the table
sheep Jul 15, 2004 · 10:00 PM
Let's go over to the table and check out the peg board behind it first.
#64
untitled drawing
untitled
by sheep · Jul 14, 2004 · 9:05 PM
Comments (3)
sheep Jul 14, 2004 · 9:06 PM
It's locked. What now?
unknown Jul 14, 2004 · 10:39 PM
bust it open!!
sheep Jul 14, 2004 · 10:44 PM
Bust it is.
#63
untitled drawing
untitled
by sheep · Jul 13, 2004 · 10:40 PM
Comments (5)
unknown Jul 13, 2004 · 10:43 PM
look at the pipe beside the stairs? then the locker?
sheep Jul 13, 2004 · 10:44 PM
As you turn around, you see a few places that need exploring. What would you like to look at or do first?
unknown Jul 14, 2004 · 3:23 PM
I say we look at the pipe, see it it fits the fuse box. Then, look at the vice and the wooden rack on the wall above it. Then, we open the locker slowly (with the crowbar ready). It looks like we could be in this room for a while...
mf Jul 14, 2004 · 3:43 PM
of course the green door needs a gander as well. and when all has been explored, thake that big metal pole on the ground and bash through the wooden planks on the other side of the room.
sheep Jul 14, 2004 · 8:37 PM
Going over to the piece of pipe first, you see that it's a piece of 1/2" steel water pipe. It might come in handy later, but you leave it alone for now. Next you approach the locker with weapon in hand. The door has a name written on paper taped to the front that reads "Mark". It's time to go inside.
#62
untitled drawing
untitled
by sheep · Jul 11, 2004 · 8:15 PM
Comments (8)
sheep Jul 11, 2004 · 8:17 PM
Swatting the spider to the side, you make your way to the bottom of the steps. There is an electrical pannel on the wall with breaker switches inside. Do you want to look in the box now?
mf Jul 11, 2004 · 11:01 PM
try reseting the main and then reset all of the breakers that are off. then go look in the box
sheep Jul 12, 2004 · 3:45 PM
You reset the main breaker, then the others one at a time. Number one breaker turned on the lights in the main warehouse. Number two breaker gave you light in the room you're in. Breaker numbers three and five would not reset for some reason. Would you like to turn off the lantern and check the box now?
mf Jul 12, 2004 · 8:21 PM
by all means
sheep Jul 12, 2004 · 9:17 PM
Turning the lantern off, you look to see what's in the box by your side. Hmm, it's empty. Where would you like to look, or do next?
unknown Jul 13, 2004 · 6:22 PM
Hm, what's behind us?
unknown Jul 13, 2004 · 6:49 PM
what about that missing "rod" or whatever it is? could it be replaced with one of those metal rods a few rooms back?
sheep Jul 13, 2004 · 8:50 PM
The metal rods upstairs are solid and are not needed at this point, but turning around to see what's behind you might give you an idea.PWFNP
#61
untitled drawing
untitled
by sheep · Jul 10, 2004 · 10:01 PM
Comments (2)
sheep Jul 10, 2004 · 10:04 PM
You slowly open the door with the crowbar ready. Looks like it leads to another part of the basement. You try the light switch but it doesn't work. Would you like to see what's down there?
unknown Jul 10, 2004 · 11:25 PM
yes watch out for the spider and look at th steal on the wall before checking out the contents of the box down there
#60
untitled drawing
untitled
by sheep · Jul 9, 2004 · 3:42 PM
Comments (6)
sheep Jul 9, 2004 · 3:44 PM
What a bloody mess! Looks like someone was trying to pound the door down with their bloody fist. You try the handle but the door is locked. Are you going to try the other key you found or go back down the tunnel?
unknown Jul 9, 2004 · 4:46 PM
Actually, I would like to put our ear to the non-bloodiest portion of the door and try to listen to the other side. Yes, we should try the other key, but do NOT open it yet if it works.
sheep Jul 9, 2004 · 8:41 PM
Trying to be cautious you press your ear to the door.....silence.....nothing but silence. You do notice that the blood, although long dried, still appears deep red in appearance. You press the key into the slot and turn. The door is now unlocked. Now do you want to open the door with some type of weapon at the ready?
unknown Jul 9, 2004 · 11:20 PM
my vote is that our bystander will decide this next move . . . i'd probably end up killing us
unknown Jul 10, 2004 · 12:51 AM
Definitely a crowbar in our strong hand, and we'll open the door keeping our back to it like a shield.
unknown Jul 10, 2004 · 12:52 AM
p.s. Thanks for the nomination.
#59
untitled drawing
untitled
by sheep · Jul 5, 2004 · 5:27 PM
Comments (5)
sheep Jul 5, 2004 · 5:30 PM
You find a wood pallet in the corner and break it apart with the crowbar. That gives you plenty of heat to dry off. Do you want to go to the blue door now?
mf Jul 5, 2004 · 7:16 PM
shouldnt we test all exit possibilities berfore drying off, just in case we have to go back down into the sewer? that would be a waste of time if we do.
sheep Jul 5, 2004 · 8:50 PM
There are only 4 exits. 3 exits are large door openings that have been cement blocked over. You only have two options. Go back to the tunnel, or go to the blue door. You'll have to find a way to keep your clothes dry, and another way to dry off down the road.
unknown Jul 8, 2004 · 3:47 PM
try the blue door
sheep Jul 8, 2004 · 5:48 PM
Ok, the blue door it is.
#58
untitled drawing
untitled
by sheep · Jul 2, 2004 · 8:57 PM
Comments (9)
sheep Jul 2, 2004 · 9:07 PM
You shine the light onto the box to your right and find some metal rods. There are three different diameters measuring from 1/4" to 1". You cannot carry too much more so you leave them alone for now. The cool night air fills the abandoned warehouse you're in. You're starting to get cold from all that wet clothing and need to dry off before continuing. How are you going to dry off?
unknown Jul 3, 2004 · 12:55 AM
light the cardbopard boxes on fire and hold your clothes in front of them
sheep Jul 3, 2004 · 2:35 PM
That's a good start, but you're going to need a little more fire than that.
unknown Jul 4, 2004 · 8:32 PM
please check the door!
unknown Jul 4, 2004 · 9:02 PM
yeah, go to the door and use the crowbar to pull off the wood trim around it
unknown Jul 4, 2004 · 11:18 PM
no that door is way back in the other area
unknown Jul 5, 2004 · 9:47 AM
no, there seems to be wood around the tourqouise door you want to check out. it may not be natural, but it is likely wood just the same. (COMPRESSED)
unknown Jul 5, 2004 · 9:48 AM
wait, what is in the far left corner of this room from the n-trance?
sheep Jul 5, 2004 · 12:23 PM
Hmmm, the far left corner. Looks like there's something over there. Let's see what that is.
#57
untitled drawing
untitled
by sheep · Jul 2, 2004 · 4:27 PM
Comments (6)
sheep Jul 2, 2004 · 4:29 PM
Hmm, looks like a couple of pieces of surgical tubing. Do you want to keep one and look elseware?
unknown Jul 2, 2004 · 4:48 PM
Yes, of course! Take 2! If need be, we can tie them around our (belt?/beltloops?)
sheep Jul 2, 2004 · 5:16 PM
You tie the two pieces together and attach them to your pants. Its taken you 20 minutes to get to this point from the time you entered the first tunnel. The lantern won't last forever and there is more to see. What do you want to look at next?
unknown Jul 2, 2004 · 7:25 PM
That pile of junk off to our right...
mf Jul 2, 2004 · 7:49 PM
also to try the door in front of you. 30 seconds, tops
sheep Jul 2, 2004 · 7:56 PM
You see the door before you, but before investigating it you go and check out the pile of junk to your right.
#56
untitled drawing
untitled
by sheep · Jul 2, 2004 · 1:43 PM
Comments (4)
sheep Jul 2, 2004 · 1:45 PM
You walk over to the light switch to turn the lights on, but the light switch is on. Now what?
unknown Jul 2, 2004 · 2:08 PM
i'd like to find out what the thing is just behind me on the ground, and check out the contents of the box please, kind sheep
sheep Jul 2, 2004 · 3:03 PM
You turn around and see a small box nearby. Let's see what's inside.
unknown Jul 13, 2004 · 9:57 PM
dude you are a true artist you rock man!!!
#55
untitled drawing
untitled
by sheep · Jul 1, 2004 · 11:27 PM
Comments (5)
sheep Jul 1, 2004 · 11:29 PM
Looks like you're in some type of warehouse. Do you want to explore it or go back down?
sheep Jul 1, 2004 · 11:30 PM
Hmm, 55
unknown Jul 2, 2004 · 12:53 AM
go to that panel on the far right and see if you can get the lights on
unknown Jul 2, 2004 · 12:56 AM
go to that panel on the far right and see if you can get the lights on
sheep Jul 2, 2004 · 11:48 AM
Let's go try the lights.
#54
untitled drawing
untitled
by sheep · Jul 1, 2004 · 6:14 PM
Comments (5)
sheep Jul 1, 2004 · 6:16 PM
You reach the top of the tunnel, only to find that it is blocked by another manhole cover. Seems like someone has been here before. Now what?
unknown Jul 1, 2004 · 7:52 PM
can I push the cover up? If not, I'd like to go back down and west again.
sheep Jul 1, 2004 · 8:38 PM
Leaning on the ladder and pushing up with your free hand you feel the cover move slightly. You're going to need both hands to lift the cover. You need to figure out how to have light and still lift the cover.
unknown Jul 1, 2004 · 9:42 PM
Can I hang it on the li'l nub on the ladder there or does it go straight into the ceiling? Do I still have the rope with me?
sheep Jul 1, 2004 · 10:07 PM
You hang the lantern on the tip of the ladder and with both hands slide the cover back. PWFNP
#53
untitled drawing
untitled
by sheep · Jul 1, 2004 · 2:05 PM
Comments (3)
sheep Jul 1, 2004 · 2:09 PM
Entering the tunnel you find there isn't enough water to ride the board, so you crawl on your knees leaving the board behind. You enter another junction with one tunnel leading West and and one going up. What direction do you want to go.
unknown Jul 1, 2004 · 4:50 PM
i would like to go up and check things out, thank you
sheep Jul 1, 2004 · 5:47 PM
You decide to go up, but have to leave the mop below for now because you need to carry the lantern to see. Going up!
#52
untitled drawing
untitled
by sheep · Jun 30, 2004 · 10:58 PM
Comments (4)
sheep Jun 30, 2004 · 11:01 PM
All the water seems to be flowing into that tunnel, but there's not enough room for you. East or West?
unknown Jun 30, 2004 · 11:34 PM
damn! I say west. If we go east we might fall off the map.
sheep Jun 30, 2004 · 11:56 PM
West it is.
unknown Jul 1, 2004 · 4:02 AM
with the west side too
#51
untitled drawing
untitled
by sheep · Jun 29, 2004 · 9:54 PM
Comments (6)
sheep Jun 29, 2004 · 10:01 PM
Before you climb down the ladder, you throw the board the kerosene was on and the mop down the tunnel. You then climb down the ladder and jump in the water.....$#)?.....the water is cold. You get the sensation of shrinkage as you wonder what your next move is. Any sugestions?
sheep Jun 29, 2004 · 10:05 PM
Sorry sup, I was creating the next drawing and didn' see your "hobo" sugestion. We could climb back out or stay put your choice.
unknown Jun 30, 2004 · 12:20 AM
If I can reach the ladder, then I would like to stay down there. Thanks
sheep Jun 30, 2004 · 9:09 PM
You are ready to make your next move. There's a tunnel before you(north)that is blocked by a bolted grate. There are also tunnels to the east, west, and south of you. Which direction do you want to go?
unknown Jun 30, 2004 · 9:56 PM
south
sheep Jun 30, 2004 · 10:26 PM
South it is.
#50
untitled drawing
untitled
by sheep · Jun 28, 2004 · 6:06 PM
Comments (7)
sheep Jun 28, 2004 · 6:16 PM
You need to decide what you're going to bring with you. You can put as many objects in your pockets that will easily fit. You can carry two objects by hand that will not fit in your pockets.Two items can be combined to make one item(Example; rag tied to stick = 1 item). Keep in mind that you have to be able to get all the objects down the tunnel, and still be able to carry them. All the players need to help on this one so nothing important gets left behind. What are you going to bring?
unknown Jun 28, 2004 · 6:45 PM
For the 2 things in our hand, I say we bring the mop and the lantern... We can rest either our torso on the board (boogie board style, paddling with our feet), or some small items and gently push it along. The mop is essential as a depth finder, guide, and possibly a weapon. The lantern we will NEED for light.
sheep Jun 29, 2004 · 12:04 PM
So far you are going to bring the lantern, mop, screwdriver, key, match, and notes in film container. Anything else?
unknown Jun 29, 2004 · 4:44 PM
I want the 17 cents, ketchup in case I get hungry, and the toothpicks in my pockets. If I have belt loops, I'd like to try to hang the hammer and crowbar off of them. and if the can opener will fit in my shoe on the side of my foot, I want that too. I feel greedy today.
unknown Jun 29, 2004 · 6:31 PM
i think the crowbar is a must, whatever way it can be transported. if there is no way to bring it, then i think we should take the time to create a spear out of the mop by rubbing it on the concrete or breaking apart the pencil sharpener.
sheep Jun 29, 2004 · 8:31 PM
Ok, you have quite a collection of items that might come in handy during your adventure. You put as many items in your pocket that will fit, and hang the crowbar and hammer from your belt loops. You also break the pencil sharpener apart and put the razor into the film container with the notes. You are now ready to go down into the water below.
unknown Jun 29, 2004 · 9:44 PM
why can't we just tie knots in the rope and tie it to the ladder so we can get back up, take like 3 things and go back if we need more? This poor kid has to carry everything.. We could do it hobo style too and put everything in the paint rag and tie it to the end of the mop.
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